Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $6.99. The latest store price is $6.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $6.99 | Latest store price | |
| $6.99 | Unity Permanent Decrease 2026-11-06 2026-11-13 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Scene&Object Json Exporter
- Tools, Systems & Learning > Development Tools & Automation
A two‑phase pipeline (Preprocess → Bake) plus modular layout (Core · BakeProperties · Editor · Plugins) allows external engines or custom runtime loaders to consume the data seamlessly.
The code is modularized for clarity; by following the existing BakeProperty examples and inheriting from BakeObject, users can easily add their own custom objects to the bake pipeline.
(It’s compatible with all SRP packages, but the example is provided for URP).
You can view the extracted JSON for the example Scene
Key Features
- Full Serialization: Exports every GameObject, Component, Material, Mesh and more into a single JSON document.
- Stable GUIDs: Uses BakeGuid to assign and cache persistent identifiers so that object references remain consistent across exports.
- Two-Phase Pipeline: First the Preprocess phase scans the scene to collect GUIDs and resource paths; then the Bake phase generates the JSON output.
- Selective Export: Honors naming conventions—any GameObject whose name begins with # is skipped, and names beginning with ## skip the entire descendant hierarchy.
- FBX Scale Fix: Includes an FBX Unit Fix plugin that automatically patches common scale mismatches (100 ↔ 1 units) on model import.
- Path Remapping: Converts Unity asset paths into your chosen export folder structure via BakeSerializer.ConvertPath.
- Resource Trimming: After baking, CopyResources() copies only the assets actually referenced in the JSON into the export directory.
How to Use
To get started with the exporter, follow these steps:
1. Create an ExportSetting asset and configure your desired output JSON file location and resource folder.
2. Run Tools ▸ Scene Export to bake and export the entire scene.
3. If you only want specific GameObjects, select them in the Hierarchy and run Tools ▸ Selected Export.
4. Once the JSON is generated, invoke Tools ▸ Copy Resources to copy only those assets actually referenced in the JSON into your export directory.
5. To skip individual objects, prefix their names with #Skip; to skip an object and its entire subtree, use ##SkipBranch.