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Scene&Object Json Exporter preview
Unity

Scene&Object Json Exporter

By Clrain

$6.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $6.99. The latest store price is $6.99, matching the lowest recorded price shown here.

Recorded prices for Scene&Object Json Exporter 2 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $6.99. Exact dates and prices are listed below. $0.00 $3.50 $6.99 Nov 6, 2026: $6.99. Unity Permanent Decrease 2026-11-06 2026-11-13 Nov 6, 2026: $6.99. Latest store price Nov 6, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$6.99Latest store price
$6.99Unity Permanent Decrease 2026-11-06 2026-11-13

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Scene&Object Json Exporter

  • Tools, Systems & Learning > Development Tools & Automation
Unity Scene & Object → JSON Exporter serialises a Unity scene, prefabs, and assets into GUID‑based JSON.

A two‑phase pipeline (Preprocess → Bake) plus modular layout (Core · BakeProperties · Editor · Plugins) allows external engines or custom runtime loaders to consume the data seamlessly.

The code is modularized for clarity; by following the existing BakeProperty examples and inheriting from BakeObject, users can easily add their own custom objects to the bake pipeline.

(It’s compatible with all SRP packages, but the example is provided for URP).

You can view the extracted JSON for the example Scene

Key Features
- Full Serialization: Exports every GameObject, Component, Material, Mesh and more into a single JSON document.
- Stable GUIDs: Uses BakeGuid to assign and cache persistent identifiers so that object references remain consistent across exports.
- Two-Phase Pipeline: First the Preprocess phase scans the scene to collect GUIDs and resource paths; then the Bake phase generates the JSON output.
- Selective Export: Honors naming conventions—any GameObject whose name begins with # is skipped, and names beginning with ## skip the entire descendant hierarchy.
- FBX Scale Fix: Includes an FBX Unit Fix plugin that automatically patches common scale mismatches (100 ↔ 1 units) on model import.
- Path Remapping: Converts Unity asset paths into your chosen export folder structure via BakeSerializer.ConvertPath.
- Resource Trimming: After baking, CopyResources() copies only the assets actually referenced in the JSON into the export directory.

How to Use
To get started with the exporter, follow these steps:
1. Create an ExportSetting asset and configure your desired output JSON file location and resource folder.
2. Run Tools ▸ Scene Export to bake and export the entire scene.
3. If you only want specific GameObjects, select them in the Hierarchy and run Tools ▸ Selected Export.
4. Once the JSON is generated, invoke Tools ▸ Copy Resources to copy only those assets actually referenced in the JSON into your export directory.
5. To skip individual objects, prefix their names with #Skip; to skip an object and its entire subtree, use ##SkipBranch.

Unity price last checked .

Prices and availability may change.