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Advanced Scene Manager 3 preview
Unity

Advanced Scene Manager 3

By Lazy Solutions

$56

Rated 5.0/5 from 41 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $28. The latest store price is $56.

Recorded prices for Advanced Scene Manager 3 3 price observations from Jun 22, 2026 to Oct 31, 2026. Lowest recorded price $28. Exact dates and prices are listed below. $0.00 $28.00 $56.00 Jun 22, 2026: $56. Unity First Price 2026-06-22 2026-06-29 Jul 29, 2026: $28. Unity Discount 2026-07-29 2026-08-12 Oct 31, 2026: $56. Latest store price Jun 22, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$56Latest store price
$28Unity Discount 2026-07-29 2026-08-12
$56Unity First Price 2026-06-22 2026-06-29

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Advanced Scene Manager 3

  • Tools, Systems & Learning > Development Tools & Automation
Advanced scene management for growing Unity projects

Loading a scene in Unity is simple.

Managing how scenes work together is where projects usually becomes harder to maintain.

Advanced Scene Manager is a Unity scene management system built on top of Unity’s scene functionality. It helps you define which scenes belong together, how your project starts, what stays loaded, and how scene changes should happen consistently across your project.

Instead of spreading scene rules across loading helpers, bootstrap scripts, and one-off conventions, ASM gives those responsibilities a visible workflow.

Organize your project

As projects grow, scenes stop being isolated files.

Menus, gameplay areas, UI, lighting, managers, test setups, and content variations often need to be loaded together or swapped depending on context.

ASM lets you organize scenes into collections and use profiles to define different scene configurations for your project.

This makes scene structure easier to inspect, adjust, and maintain without burying those decisions in custom code.

Manage scene changes

Scene changes often involve more than calling LoadSceneAsync.

You may need to keep certain scenes loaded, unload others, show a loading screen, run transitions, or make sure scene lifecycle logic happens in the right place.

ASM provides workflows for persistent scenes, loading screens, transitions, and scene lifecycle handling so scene changes can follow the same rules throughout your project.

The goal is not just to load scenes. The goal is to make scene changes predictable.

Built around additive scene management

ASM uses additive scenes as the default workflow.

That makes it easier to split larger levels into manageable sections, work on different parts of a project independently, combine multiple scenes into larger setups, and keep shared systems loaded where they belong.

For projects that rely on multiple scenes working together, ASM gives additive scene management a clearer structure than scattered scene-loading code.

Why build it yourself?

Many Unity projects eventually grow into their own scene management system.

It usually starts small: a loading helper, a bootstrap scene, a few persistent objects, some additive loading rules, a custom transition flow, and project-specific conventions.

Over time, that code becomes another system you have to design, document, debug, and maintain.

Advanced Scene Manager is for the point where scene handling has become more than simple loading, but you do not want to keep building and maintaining your own scene management layer.

Designed for Unity scene workflows

ASM works with Unity scenes and builds on Unity’s scene functionality.

It does not replace Unity’s SceneManager, and it is not a general game framework, save system, networking solution, or world-streaming package.

ASM manages scenes through ASM’s own workflow, giving your project a higher-level structure for scene organization, additive scene setups, startup behavior, persistent scenes, and consistent scene changes.

If your project has reached the point where you are asking how your scenes should work together, Advanced Scene Manager is designed for that problem.

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