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Scene Controller - Gaskellgames preview
Unity

Scene Controller - Gaskellgames

By Gaskellgames

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Scene Controller - Gaskellgames 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Oct 31, 2026: $19.99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price

About Scene Controller - Gaskellgames

  • Tools, Systems & Learning > Development Tools & Automation
This simple to use package allows you to easily configure build scenes and play mode scenes, find scenes in your project, or load scenes additively: all from a single inspector window or single call at runtime!
The package includes three main parts: the scene manager editor window, the scene controller gameobject componant and the SeneData Property.
Scene Manager:
Dock and use the scene manager just like any other window in your editor. With a single click, you can open your scenes or add/remove scenes in the Build Settings. Through the scene manager you can select specific scene(s) to load when you hit play, or load the currently open scenes. Additonally, you can create and manage scene groups that allow you to additively load multiple scenes with a single call at runtime.
Scene Controller:
Through the scene controller, you can load all scenes in a scene group from a single call. You can load all scenes either from a new 'blank slate' or through optimised loading (so that any individual scenes that are in both the current scene group, and the queued scene group will remain active throughout the loading process)
Cross Scene Events:
The package includes build safe, cross-scene reference components, including cross-scene events!
SceneData:
The SceneData property allows you to more easily assign a reference to a scene in the editor, with the property automatically caching all required info for use at runtime.
Additional Benefits:
All scenes in a build will be correctly loaded at runtime even if scenes are renamed, have updated file paths or have been re-ordered in the build scenes list!
You will no longer need to scroll through your code to replace string or build index references. Just call up a scene group and automatically load multiple scenes additively!

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