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Scene Components preview
Unity

Scene Components

By Lazy Solutions

$20

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $20.

Recorded prices for Scene Components 4 price observations from Aug 12, 2026 to Nov 4, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Aug 12, 2026: $20. Unity First Price 2026-08-12 2026-08-12 Aug 12, 2026: $10. Unity New Release Discount 2026-08-12 2026-08-26 Aug 12, 2026: $10. Unity New Release Discount 2026-08-12 2026-08-26 Nov 4, 2026: $20. Latest store price Aug 12, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price
$10Unity New Release Discount 2026-08-12 2026-08-26
$10Unity New Release Discount 2026-08-12 2026-08-26
$20Unity First Price 2026-08-12 2026-08-12

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Scene Components

  • Tools, Systems & Learning > Development Tools & Automation
Add components directly to Scene assets using Unity's familiar Add Component workflow. Scene Components brings Unity's component system to Scene assets, allowing you to create and attach your own custom components, then access them through a familiar GetComponent() API. If you've used Components before, you already know how to use Scene Components. If you're using Advanced Scene Manager, the same familiar workflow also extends to Collections. Extend your Scenes Scene assets are often used by far more than the Scene itself. Editor tools, gameplay systems, build pipelines, and custom frameworks frequently need information associated with a Scene. Without built-in support, developers typically rely on companion ScriptableObjects, hidden "Scene Settings" GameObjects, or custom lookup systems to bridge the gap. Scene Components replaces those workarounds with a workflow that feels like a natural part of Unity. Build exactly what your project needs Scene Components doesn't define how your project should work. Instead, it gives you the tools to create your own Scene Components in just a few lines of code. Need scene categories? Create them. Need music settings? Create them. Need gameplay configuration? Create it. Need something completely unique? Build it. Your components support serialized fields, asset and prefab references, inheritance, custom inspectors, and everything you'd expect from a Unity component. A workflow you already know Working with Scene Components feels just like working with GameObjects. Select a Scene asset. Click Add Component. Add your custom component. Access it anywhere using GetComponent(). No new concepts. No special asset types. Just the familiar component workflow, now available for Scene assets. Find what you're looking for As projects grow, so does the number of Scenes. Scene Components includes editor tools that let you quickly find Scenes by the components they contain, making it easier to navigate large projects, validate content, and build your own editor tools. Features Add Components directly to Scene assets. Familiar Add Component workflow. Create your own custom Scene Components. Simple GetComponent() and GetComponents() API. Supports serialized fields, asset references, and prefab references. Search Scenes by Component. Runtime and editor support. Lightweight and easy to integrate into existing projects. Perfect for Every project is different, and that's exactly the point. Use Scene Components for music settings, gameplay configuration, scene categories, preview images, environment settings, dialogue references, analytics, editor tools, or anything else your project needs. If you can imagine a Component for a Scene, you can build it with Scene Components.

Unity price last checked .

Prices and availability may change.