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Scene Camera Click Navigator preview
Unity

Scene Camera Click Navigator

By LakeMonsterGames

Current price
$6
Lowest recorded
$6
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Price history

Lowest recorded standalone price: $6. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Scene Camera Click Navigator Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $3.00 $6.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Scene Camera Click Navigator

  • Tools, Systems & Learning > Development Tools & Automation
Scene Camera Click Navigator (SCCN) is a Unity editor tool for scene view navigation with a simple click. Set mouse inputs for each navigation method and use them separately or together to move quickly across large complex scenes, inspect surfaces, precise positions, lighting, etc. Features: Navigation Methods, Coordinate Map, Bookmarks, Bookmark Gallery. 7 Navigation Methods: Surface Navigation jumps the camera to any point on mesh and/or collider surfaces with multiple options for camera orientation when moving to target surface: Fixed Orientation - Maintains current camera angle. Align to Surface (Face Towards/Face Away) - Orient your camera view to align with the target surface normal, facing either toward or away from the selected surface. Parallel - Orient your camera view to align parallel with the target surface. Free Space Navigation jumps your camera forward a pre-defined distance, with optional collision. Cursor Navigation continually drives your camera forward and uses the cursor to steer like a joystick, with optional collision. Orbit Navigation lets you orbit around a GameObject manually or automatically. Strafe Navigation lets you strafe your camera at desired speeds. With optional X/Y axis lock, and optional strafe slide so camera slides a certain speed and distance after input release (based on pre-defined strafe slide multiplier). Scroll Navigation lets you use your scroll wheel to zoom in and out precisely where your cursor is pointed with distance-based sensitivity. Frame Navigation moves the camera forward while keeping the box-selected surfaces in-frame. Bookmarks: Save your camera viewpoints for easy recall. 10 bookmarks per group with unlimited groups. Navigate between bookmarks by selecting one of the bookmark buttons or using your number keys. Positions and groups can be renamed as desired. Saved on a per scene basis. Coordinate Map: See the bookmark and camera positions as markers in a resizeable and interactive top-down map. All camera and position markers can be repositioned and rotated directly from the map. Click on a position marker to move the camera there, or move and rotate the camera yourself by interacting with the camera marker. Bookmark Gallery: Take a screenshot at every bookmark and display them in a resizeable window. Clicking on a screenshot navigates the camera to that bookmark. Save your screenshots individually or as a grid of screenshots for comparison.

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