Unity
Scatter: Prefab Placement Tool
$20
Rated 4.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Scatter: Prefab Placement Tool
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
CONNECT WITH US:
Website | Email | Discord | User Manual
Distant Lands presents:
Scatter: Prefab Placement Tool
Do you have massive open-world levels in your game? Do you find the tedious process of placing objects in Unity to be a slow part of the development cycle? Scatter is here to help!
Easy-to-use Tools
Full editor window (Distant Lands/Scatter).
User manual with descriptions of all the different modes and shortcuts.
Works with any asset in seconds. No setup is required!
Lightweight. Scatter will remove itself from builds automatically so it won't bloat your project size.
Save selections to a scriptable object.
Extensive Control over Placement
Grid-based placement.
3-axis mirroring.
Placement offset.
Automatic parenting.
Select prefabs from several locations
Selection in the project window.
An array in the editor window.
A folder within your project.
An array in the editor window with weights for seeded random placement.
Limit placement by different controls
Tag
Layer
Parent
Angle
Name
Randomize
Rotation per axis and on a normal
Scale per axis or as a whole
Includes 6 Modes
Handplace — click anywhere in your scene and Scatter will immediately place a prefab without changing your selection or moving your mouse.
Place and Adjust — Click to place a prefab and click again to cycle through various adjustments. Rescale, rotate, and move all with one click and intuitive controls!
Brush — Place many prefabs within range of a position all at once by clicking and dragging your mouse.
Stretch — Click once in one location and click again in another to automatically place a prefab stretched, repeated, or clamped between the two points.
Path — Click and drag to stretch and move an object along a path.
Erase — Click to remove scattered objects from the selected parent.
Website | Email | Discord | User Manual
Distant Lands presents:
Scatter: Prefab Placement Tool
Do you have massive open-world levels in your game? Do you find the tedious process of placing objects in Unity to be a slow part of the development cycle? Scatter is here to help!
Easy-to-use Tools
Full editor window (Distant Lands/Scatter).
User manual with descriptions of all the different modes and shortcuts.
Works with any asset in seconds. No setup is required!
Lightweight. Scatter will remove itself from builds automatically so it won't bloat your project size.
Save selections to a scriptable object.
Extensive Control over Placement
Grid-based placement.
3-axis mirroring.
Placement offset.
Automatic parenting.
Select prefabs from several locations
Selection in the project window.
An array in the editor window.
A folder within your project.
An array in the editor window with weights for seeded random placement.
Limit placement by different controls
Tag
Layer
Parent
Angle
Name
Randomize
Rotation per axis and on a normal
Scale per axis or as a whole
Includes 6 Modes
Handplace — click anywhere in your scene and Scatter will immediately place a prefab without changing your selection or moving your mouse.
Place and Adjust — Click to place a prefab and click again to cycle through various adjustments. Rescale, rotate, and move all with one click and intuitive controls!
Brush — Place many prefabs within range of a position all at once by clicking and dragging your mouse.
Stretch — Click once in one location and click again in another to automatically place a prefab stretched, repeated, or clamped between the two points.
Path — Click and drag to stretch and move an object along a path.
Erase — Click to remove scattered objects from the selected parent.