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SC Screen Effects (for Unity 6) preview
Unity

SC Screen Effects (for Unity 6)

By Staggart Creations

$60

Rated 5.0/5 from 85 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $60.

Recorded prices for SC Screen Effects (for Unity 6) 4 price observations from Oct 13, 2026 to Nov 2, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $30.00 $60.00 Oct 13, 2026: $30. Unity New Release Discount 2026-10-13 2026-10-27 Oct 13, 2026: $30. Unity New Release Discount 2026-10-13 2026-10-27 Oct 13, 2026: $60. Unity First Price 2026-10-13 2026-10-13 Nov 2, 2026: $60. Latest store price Oct 13, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$60Latest store price
$60Unity First Price 2026-10-13 2026-10-13
$30Unity New Release Discount 2026-10-13 2026-10-27
$30Unity New Release Discount 2026-10-13 2026-10-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SC Screen Effects (for Unity 6)

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Art & Visuals > VFX
A license for this asset guarantees access to updates for Unity 6.0-6.7, and potentially new versions/features.

Major Update
• Revised for Unity 6. Ready for the current editor generation.
• Rewritten rendering code for the Render Graph API.
• Rendering layer support
Limit effects only to certain 3D objects. Or use them as portals.
• New effect API
Easily control effects through script, no frills.
• Revised demo content for URP
See effects and volume blending in action.
• 3 new effects
Curvature Highlight, Motion Trails and Condition
• Timeline support
Use volume profiles in cutscenes and sequences
• Full VR support
All effects and features are compatible.

Included effects:

Stylized Effects
• Edge detection Highlight the edges of objects or colors
• Sketch Creates a hatching effect based on luminance
• Curvature Highlight Highlights the edges and crevices of geometry
• Kuwuhara Transforms the image into a real-time oil-painting

Environment Effects
• Fog Distance and height fog with 3D density noise. As well as single, gradient and skybox color modes.
• Sunshafts Radiate sun rays from a directional light or skybox

Blurring
• Blur Gaussian and Box blurring methods
• Tilt Shift Horizontal or Radial depth of field effect
• Double Vision Crosseyed vision, either full-screen or limited to the edges

Distortion
• Ripples Make the image appear to wave
• Refraction Create cracked glass, scratches, frost etc. Includes 8 HQ textures.
• Tube Distortion Bend the image like a CRT screen

Color
• Gradient Draws a gradient over the screen
• Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)
• Hue Shift 3D Simulates psychedelic color breathing

Overlay
• Overlay Fix an image to the screen, includes blending options
• Black Bars Creates a vertical/horizontal letter-boxing effect

Image Enhancement
• Sharpen Makes the image appear crisper
• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.

Retro
• Color Split Simulates the derefraction of color channels
• Pixelize A retro resolution effect, creates pseudo pixelart
• Dithering Creates a checker-pattern Lo-Fi shading effect (7 styles)
• Posterize Limits the screen to old school 1-16bit color depth
• Scanlines Draws (animated) horizontal lines over the screen

Feedback
• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
• Condition Warn for damage, inidicate healing or grow ice over the screen (8 different styles)

Rendering
• Motion Trails A fast motion blur effect that can leave trails on bright pixels
• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
• Anaglyph 3D Simulates a 3D stereoscopic image through the use of red/green/cyan glasses.

Misc
• Kaleidoscope Splits the screen up into mirrored "pie" pieces
• Mosaic Circular, hexagonal and triangle patterns
• Transition Steps through a gradient to transition to a fill-color (eg. GBA Pokemen). Includes 12 styles.

Included prefabs:
• Comic book
• Sketch Book
• Night vision
• Canvas Painting
• Psychedelic
• Retro
• Underwater

Advanced Masking Functionality
Native support for Rendering Layer Masks to limit effects to specific objects. Or using objects as masks/portals.
No double-rendering required!

Timeline support
Control the weight of Volume Profiles directly in a timeline. Perfect for cutscenes and animation sequences.

Scripting
• Post Processing Volume Renderer component
No render feature set up needed! Renders all effects on a volume instantly.
• "Create Effect" API
Creates a virtual volume with a specific effect on it, for completely script-based effects

Performance
• Shaders are expertly hand-written, for optimal efficiency and flexibility.
• All effects are designed to make the most efficient use of resources. If applicable, they have a Performance or Appearance target mode on their render feature, making it straightforward to deploy to multiple platforms.

Compatibility
• Primarily developed for PC/Mac/Consoles.
• 2D Renderer (except 3D effects)
• Forward & Deferred rendering (including +variants)
• Full VR Rendering (SPI) support.
• Full compatibility details (please read before purchasing)

Limitations:
• Mobile platforms are not supported due to performance constrains.
• Camera stacking only works for non-depth based effects, due to limitations imposed by URP’s camera stacking system. Setups using a "Render Objects" render feature work as expected.
• Rendering Layer Masking strictly works with the 3D Renderer. The 2D renderer doesn't have this functionality.

Unity price last checked .

Prices and availability may change.