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Savely - Flexible JSON, Binary & Encrypted Save System preview
Unity

Savely - Flexible JSON, Binary & Encrypted Save System

By PahutyakV

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$7.99
Lowest recorded
$7.99
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Lowest recorded standalone price: $7.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Savely - Flexible JSON, Binary & Encrypted Save System Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $4.00 $7.99 Aug 9, 2026 Nov 9, 2026
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About Savely - Flexible JSON, Binary & Encrypted Save System

  • Tools, Systems & Learning > Game Templates & Systems
Savely is a lightweight and modular save framework designed for developers who want full control over how game data is stored. Instead of forcing a single format, Savely provides multiple independent save modules that you can use separately or combine freely depending on your project needs. Perfect for games that require flexible save formats, secure storage options, or a cleaner alternative to default PlayerPrefs. Included Save Modules: JSON save system (human-readable format), Binary save system (compact and efficient), Encrypted JSON storage, Encrypted Binary storage, Advanced Prefs module (extended PlayerPrefs replacement). Each module shares a unified and minimal API for consistent usage across your project. Key Features: Modular architecture — use only what you need, Custom save directory and file path support, Readable or protected save formats, Optional encryption for sensitive data, Clean, minimal, production-focused API, No attributes required, No heavy dependencies, Easy integration into existing Unity projects. Why Choose Savely? Full control over save location and format, Works for small projects and larger productions, Simple alternative to complex save frameworks, Ideal for developers who prefer code-driven workflows, Replace PlayerPrefs with a more structured solution.

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