Save & Loading system for invector 3rd-Person Controller
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $18. The latest store price is $18, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $18 | Latest store price | |
| $18 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Save & Loading system for invector 3rd-Person Controller
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
This is a code-first save and load system built to sit next to Invector's third-person controller / shooter-style setup. It persists player transform, health, inventory (via Invector's item flow), pickup state, enemy state (alive/dead, health, position), optional spawned / wave enemy setups, and supports multi-scene play with per-scene save slots and consistent restore when moving between levels.
The package ships as scripts, manager/trigger components, UI prefabs (desktop/mobile-oriented), and editor setup tools (menu-driven wiring), plus Markdown/HTML documentation. It does not bundle or modify Invector assets; buyers import Invector separately. The focus is on predictable persistence for Invector-based projects.