Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-10-08 2026-10-15 | |
| $7.50 | Unity New Release Discount 2026-08-10 2026-08-24 | |
| $7.50 | Unity New Release Discount 2026-08-10 2026-08-24 | |
| $15 | Unity First Price 2026-08-10 2026-08-10 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Save Forge - Flexible Game Save System
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Behind the simple API is a robust feature set. AES-256 encryption protects player progress from tampering. Schema migration upgrades old save files automatically so game updates never corrupt player data. Async file I/O keeps the main thread smooth. A write-to-temp-then-rename pattern prevents file corruption on crash. And a live Editor inspector lets you browse, edit, and delete save data without ever entering Play Mode.
Key features:
Static entry point — SaveForge.Set() / SaveForge.Get() from anywhere, no instance management
AES-256 encryption with PBKDF2-SHA256 key derivation — save files are ciphertext on disk
GZip compression — reduce file size on mobile without changing your code
Schema migration — rename keys, transform values, and upgrade old save files automatically on load
Async save — serialize on the main thread, write to disk in the background
Multiple save slots — each SaveSystemJson instance is a fully independent file
Auto-save component — periodic saves and scene-change triggers with zero code
Live Editor inspector — browse, edit, and delete save data without entering Play Mode
Corruption-safe writes — write-to-temp-then-rename prevents data loss on crash
iOS-safe — Saves/ folder is automatically excluded from iCloud backup per Apple guidelines
Cloud sync interface — implement ICloudSync against any provider (UGS, Steam, custom REST)
Swappable backends — use JSON or implement your own ISaveSystem
Full source code included
Full documentation is also available online at GitHub