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Save Forge - Flexible Game Save System preview
Unity

Save Forge - Flexible Game Save System

By Script Goblin

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Save Forge - Flexible Game Save System 5 price observations from Aug 10, 2026 to Nov 4, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Aug 10, 2026: $15. Unity First Price 2026-08-10 2026-08-10 Aug 10, 2026: $7.50. Unity New Release Discount 2026-08-10 2026-08-24 Aug 10, 2026: $7.50. Unity New Release Discount 2026-08-10 2026-08-24 Oct 8, 2026: $4.99. Unity Permanent Decrease 2026-10-08 2026-10-15 Nov 4, 2026: $4.99. Latest store price Aug 10, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity Permanent Decrease 2026-10-08 2026-10-15
$7.50Unity New Release Discount 2026-08-10 2026-08-24
$7.50Unity New Release Discount 2026-08-10 2026-08-24
$15Unity First Price 2026-08-10 2026-08-10

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Save Forge - Flexible Game Save System

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Save Forge is a Unity save system built for production. It works like PlayerPrefs — call SaveForge.Set() and SaveForge.Get() from anywhere, no instance management required — but handles every type that JSON can serialize: structs, classes, lists, dictionaries, and more.

Behind the simple API is a robust feature set. AES-256 encryption protects player progress from tampering. Schema migration upgrades old save files automatically so game updates never corrupt player data. Async file I/O keeps the main thread smooth. A write-to-temp-then-rename pattern prevents file corruption on crash. And a live Editor inspector lets you browse, edit, and delete save data without ever entering Play Mode.

Key features:

Static entry point — SaveForge.Set() / SaveForge.Get() from anywhere, no instance management

AES-256 encryption with PBKDF2-SHA256 key derivation — save files are ciphertext on disk

GZip compression — reduce file size on mobile without changing your code

Schema migration — rename keys, transform values, and upgrade old save files automatically on load

Async save — serialize on the main thread, write to disk in the background

Multiple save slots — each SaveSystemJson instance is a fully independent file

Auto-save component — periodic saves and scene-change triggers with zero code

Live Editor inspector — browse, edit, and delete save data without entering Play Mode

Corruption-safe writes — write-to-temp-then-rename prevents data loss on crash

iOS-safe — Saves/ folder is automatically excluded from iCloud backup per Apple guidelines

Cloud sync interface — implement ICloudSync against any provider (UGS, Steam, custom REST)

Swappable backends — use JSON or implement your own ISaveSystem

Full source code included

Full documentation is also available online at GitHub

Unity price last checked .

Prices and availability may change.