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Sand VFX - URP preview
Unity

Sand VFX - URP

By Vefects

$34.99

Rated 4.0/5 from 3 ratings on Unity.

About Sand VFX - URP

  • Theme > Nature & Countryside
  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Welcome to the sandbox party of your dreams with our Sand VFX pack for Unity. Get ready to play and experiment with a bunch of cool features that will take your projects from blank to well, at least there is sand in it lol. This pack aims to be a starter pack for the sand effects for your projects, it being for environments or the earth-type attacks from a turn-based monster-collecting and fighting RPG. Features: Sand Impact Effects - Jump into the action with sand impact effects that will make you feel the sand beneath your feet. That is the bit of game juice that is needed for players to fully grasp the desert ambience. Lit Sand Puffs VFX - They are just sand puffs. But they are being affected by the light around them. Crazy stuff right. Falling Sand Material and Particle Systems - Add sand waterfalls to the level ledges with this falling sand material and its respective sand fall from the ceiling particle systems. Custom Rock Meshes - Rock out with custom rock meshes. This shows one of multiple use cases for the VFX in the pack. Rock Eruption Effect - Swoosh. Shablam. You have been hit by a bunch of pointy rocks that came out of the ground. The example shows you how to spawn the rocks hit VFX, but you will still have to implement health management according to your real projects, as we cannot build a universal solution for each and every project context. Environmental Sandstorm Cards - Meant to be used as a set dressing for the desert background, cards can be both fix in space with side fade or a billboard. Floating Sand with Vector Fields - Watch the sand dance with this set of floating sand effects. It is like having your own mini sand tornado but way safer. The vector fields can be switched to whichever ones you make in Blender, for example, or they can also be adjusted in Niagara by using noises. Emitting Sand from Meshes - Let Thanos snap his fingers once again. Emit sand from a character mesh, or any other mesh really. The sand particles are lit as they should in a real environment so they will react to the environment lighting. Background Dunes Material - This one is a no deformation version, so the player nor the objects in the scene will not be modifying the dunes, but the players could leave footsteps in the sand too using another technique decal footsteps. Even though the material is meant to be used as a background type of environment set dressing, it could also be used in many other contexts. Sand Footsteps VFX and Dune Normal Decal Steps - The sand between your toes never felt so good. These effects are the ones left behind the player feet using the no deformation approach for the dunes. Motion Vectors and 6-way lighting - Most flipbook based VFX include Motion Vectors to optically blend between flipbook frames, so you can set an effect to be played in slow motion and the player will not notice the stepping between frames. Also the particles will react to the sun or light sources, but you can activate or deactivate the features to suit your specific needs. This package is EXCLUSIVE to the Universal Render Pipeline. The packs work in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP. That means the 2D Core, 2D Mobile, 2D URP templates and such will not work. If your project is 3D render pipeline-based, but in a 2D setting, such as using an Orthographic or Icosometric Camera, it will work. Shaders made with Amplify Shader Editor. No VFX Graph nor Shader Graph support yet. Only .shader files with Shuriken Particle Systems.

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