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Sand, Mud, Grass Specified Shader Smart, Standard Edition preview
Unity

Sand, Mud, Grass Specified Shader Smart, Standard Edition

By Interactive Arts

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Sand, Mud, Grass Specified Shader Smart, Standard Edition 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 2, 2026: $9.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About Sand, Mud, Grass Specified Shader Smart, Standard Edition

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 12 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
\nDistortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.
\nHigh customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
\nVaries input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
\nFeatures
\nAlbedo: Color Bias | Contrast | Brightness
\nDistortion: Gray Level | White/Black Channel | General Strength
\nWet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates
\nSpecular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
\nRoughness: Contrast | White/Black Channel Strength | Strength
\nNormal: Strength | Bias
\nAmbient Occlusion: Contrast | Base Value
\nTexture Coordinates: Rotation | UV Tiling | UV Offset
\nSpecular generated by invert of Roughness is introduced to some shaders
\nRoughness generated by invert of Specular is introduced to some shaders
\nUniform specular adjustment is introduced to some shaders
\nUniform roughness adjustment is introduced to some shaders

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