Unity
Sand, Mud, Grass Specified Shader Smart, Advanced Edition
$14.99
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price |
About Sand, Mud, Grass Specified Shader Smart, Advanced Edition
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This package contains 18 PBR-based shaders designed for sand, mud, and grass materials. Six shaders feature parallax height for mid-high-end PCs, six include ambient occlusion for PC and consoles, and six are optimized for mobile game and application development. A distortion feature allows individual adjustment of texture tiling and offsets, with surface details blending seamlessly based on UV size to enhance pattern complexity. Wet surface functionality provides control over gray level, white and black channels, base color bias, and specular bias based on wet surface patterns. High customization includes contrast, brightness, gray-level strength, minimum and maximum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, and parallax height; most texture input properties can be modified in real time. Features: Albedo provides color bias, contrast, and brightness. Distortion includes gray level, white and black channel, and general strength. Wet surface offers contrast, white and black channel strength, wet color bias, normal bias, and independent texture coordinates. Specular features contrast, white and black channel strength, threshold, strength, and shift. Roughness includes contrast, white and black channel strength, and strength. Normal offers strength and bias. Ambient occlusion includes contrast and base value. Parallax height provides contrast, strength, and minimum and maximum values. Texture coordinates support rotation, UV tiling, and UV offset. Some shaders generate specular from the inverted roughness, roughness from the inverted specular, and uniform adjustments for both specular and roughness.