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Samurai Girl Tomoe preview
Unity

Samurai Girl Tomoe

By Ida Faber

$89.99

Rated 0.0/5 from 1 ratings on Unity.

About Samurai Girl Tomoe

  • Art & Visuals > 3D
  • Theme > Historical
Samurai Girl | Tomoe
3D model of a cute Samurai Girl. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a RPG or fighting game!
Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Easy Color Change
Polycount | The Character does not have LOD system
Samurai Girl Tomoe
Faces 36902 | Tris 69996 | Verts 39855
Rig
This Character rig is based on Humanoid skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Character's Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast, butt, and nail size. Knee morph targets are also included.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It's only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The sword from the pictures is not included. It is used for demonstration purposes only.
Unity project
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone
For facial animations use Blendshapes
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
Physics is not included
AllPartsTogether.fbx file is included for customization
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Armor
Textures are packed for better optimization
FAQ
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not.
Q: How to obtain additional source files?
A: Request them through the appropriate channels. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: You can simply switch it to the default material. For Built-in, use "Standard Double Sided". For URP, select Universal RP, then Lit. For HDRP, select High Definition RP, and then Lit. You can see the process in the video previews of my models.
Q: I still need help! How do I reach out?
A: The best way to contact me is through the appropriate support channels. Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
Thank you!

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