Sakanfar Auto Compiler V2
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price | |
| $5.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Sakanfar Auto Compiler V2
- Tools, Systems & Learning > Development Tools & Automation
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**Stop waiting. Start creating.**
**Sakanfar Auto Compiler** is an ultra-fast, in-memory script patching tool designed to completely eliminate Unity's frustrating Domain Reload times during active development.
Whether you are in Edit Mode or actively testing in Play Mode, Sakanfar Auto Compiler allows you to modify your C# methods, tweak math, and adjust logic on the fly. Simply save your script, and your changes are injected directly into your running game's memory in **less than a second** without a progress bar, without breaking your flow, and without losing your game state.
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**Why choose Sakanfar Auto Compiler?**
Unlike heavy, expensive solutions that require massive third-party detouring libraries or proxy-class generation, Sakanfar uses a razor-sharp, lightweight approach. By utilizing unsafe C# and direct native JMP injection (x64/x84), it achieves instant-refresh speeds for standard method modifications with practically zero memory overhead and zero external dependencies.
**Zero Setup Friction:** Ships with its own assembly definitions. On first import, the built-in setup wizard automatically installs the single required dependency (`com.unity.nuget.mono-cecil`) via Package Manager. No manual configuration, no project-wide unsafe code settings, no API Compatibility Level changes.
**Cross-Platform:** Native memory protection APIs for Windows (`VirtualProtect`), macOS, and Linux (`mprotect`).
**Works Everywhere:** Compatible with Unity 2021.2+ including Unity 6. Works with both `.NET Standard 2.1` and `.NET Framework` API levels.
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**Bonus: The Play Mode State Preserver**
Unity notoriously erases all Scene changes the moment you exit Play Mode. **We fixed that.**
With our built-in Preserver, you can move objects, change materials, and tweak lighting while the game is running. Simply **select the customized GameObjects** in your Hierarchy, then exit Play Mode. Sakanfar Auto Compiler captures your changes at the moment you stop, restores them into Edit Mode, and permanently applies them to your scene —all while safely letting physics, player positions, and runtime-only objects reset normally.
Select exactly what you want to keep. Everything else behaves as Unity intended.
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**What you can hot-patch instantly:**
✅ Method body logic and flow control
✅ Math equations and calculations
✅ Local variable usage
✅ Lambda expressions and delegates
**What triggers a safe fallback (no crash, no mystery):**
❌ New fields or properties
❌ New classes or structs
❌ Changed method signatures
❌ New interfaces
The tool intelligently detects structural changes, explains exactly why they can't be hot-patched, and waits for a standard Unity compilation. No silent failures, no corrupted assemblies.
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**Sub-second code refreshes. Zero domain reloads. Zero heavy dependencies. Fully cross-platform.**