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Sakanfar Auto Compiler V2 preview
Unity

Sakanfar Auto Compiler V2

By sakanfar productions

$5.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.

Recorded prices for Sakanfar Auto Compiler V2 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $5.99. Exact dates and prices are listed below. $0.00 $3.00 $5.99 Jun 20, 2026: $5.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $5.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5.99Latest store price
$5.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Sakanfar Auto Compiler V2

  • Tools, Systems & Learning > Development Tools & Automation
Updated Asset Store description:

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**Stop waiting. Start creating.**

**Sakanfar Auto Compiler** is an ultra-fast, in-memory script patching tool designed to completely eliminate Unity's frustrating Domain Reload times during active development.

Whether you are in Edit Mode or actively testing in Play Mode, Sakanfar Auto Compiler allows you to modify your C# methods, tweak math, and adjust logic on the fly. Simply save your script, and your changes are injected directly into your running game's memory in **less than a second** without a progress bar, without breaking your flow, and without losing your game state.

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**Why choose Sakanfar Auto Compiler?**

Unlike heavy, expensive solutions that require massive third-party detouring libraries or proxy-class generation, Sakanfar uses a razor-sharp, lightweight approach. By utilizing unsafe C# and direct native JMP injection (x64/x84), it achieves instant-refresh speeds for standard method modifications with practically zero memory overhead and zero external dependencies.

**Zero Setup Friction:** Ships with its own assembly definitions. On first import, the built-in setup wizard automatically installs the single required dependency (`com.unity.nuget.mono-cecil`) via Package Manager. No manual configuration, no project-wide unsafe code settings, no API Compatibility Level changes.

**Cross-Platform:** Native memory protection APIs for Windows (`VirtualProtect`), macOS, and Linux (`mprotect`).

**Works Everywhere:** Compatible with Unity 2021.2+ including Unity 6. Works with both `.NET Standard 2.1` and `.NET Framework` API levels.

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**Bonus: The Play Mode State Preserver**

Unity notoriously erases all Scene changes the moment you exit Play Mode. **We fixed that.**

With our built-in Preserver, you can move objects, change materials, and tweak lighting while the game is running. Simply **select the customized GameObjects** in your Hierarchy, then exit Play Mode. Sakanfar Auto Compiler captures your changes at the moment you stop, restores them into Edit Mode, and permanently applies them to your scene —all while safely letting physics, player positions, and runtime-only objects reset normally.

Select exactly what you want to keep. Everything else behaves as Unity intended.

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**What you can hot-patch instantly:**

✅ Method body logic and flow control
✅ Math equations and calculations
✅ Local variable usage
✅ Lambda expressions and delegates

**What triggers a safe fallback (no crash, no mystery):**

❌ New fields or properties
❌ New classes or structs
❌ Changed method signatures
❌ New interfaces

The tool intelligently detects structural changes, explains exactly why they can't be hot-patched, and waits for a standard Unity compilation. No silent failures, no corrupted assemblies.

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**Sub-second code refreshes. Zero domain reloads. Zero heavy dependencies. Fully cross-platform.**

Unity price last checked .

Prices and availability may change.