Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price |
About SAGA II: Emotional Exploration
- Audio > Music
SAGA Complete Collection consists of 5 volumes, a total of 590+ tracks that cover the most essential styles and genres you need for your game. 460+ of the tracks are cut to loop seamlessly, and 140+ of the tracks feature live orchestras and soloists including the Chicago Symphony and Los Angeles Philharmonic.
What's New In v2.0?
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions.
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!
What's New In v2.0?
- NEW NAME: the most obvious change since v1.4 is the name change to SAGA (literally meaning epic story), which I think is far more fitting than the previously generic Game Music Treasury. Since these tracks have a strong bent towards RPG, Action, & Adventure genres, I felt like a new name and custom artwork was the way to go for fresh branding and restructuring. The best change of all is the new division into 5 volumes instead of the previous 30, which was becoming impossible to keep updated. Keeping a smaller product line makes everything simpler and smoother.
- NEW FILE-NAMING & FOLDER STRUCTURE: Organizing by Exploration, Battles, Characters, Cutscenes, etc. makes these tracks easier than ever to search for and use exactly when you need them.
- BPM (beats per minute) added to every track filename: now you know exactly how fast every track will be before previewing, saving a ton of time when searching for your next track.
- LOOPS: I painstakingly re-edited every file to loop seamlessly (where applicable), a total of 461 loops in this collection! This means that when you throw the audio files into your game engine, they will loop indefinitely without any pops or awkward transitions.
- LIVE: While re-editing every track, I made careful notes as to which tracks contains live musicians, so those are definitely tracks to look out for when you need a pop of deep emotion in your game.
- LAYERS: For a handful of tracks, I made layers available to help create more dynamic music in your game (exploration vs. battle or ambient that increases to tense alternate versions).
- NEW TRACKS: As with every update, I added a couple dozen new tracks to give even more awesome music. These updates are always free!