About RVFX Destruction – Mesh Fracture, Debris & GPU Playback
- Art & Visuals > VFX
RVFX Destruction is a mesh fracturing and destruction tool for Unity. Create baked destruction for breakable props, buildings, and environments with graph-based authoring, GPU playback, instanced debris, and particle effects.
Control fractures, groups, anchors, constraints, and forces directly in the Unity Editor, then bake and reuse your destruction animations in-game.
CREATE AND CONTROL YOUR DESTRUCTION
* Multiple fracture patterns — Voronoi, Wood Splinter, Brick, Glass, Impact, and Slice.
* Refracture selected pieces — Add finer detail to specific areas by fracturing selected pieces again.
* Interior materials — Customize the appearance of exposed fracture surfaces.
* Shell and secondary fracture — Extend your destruction setups with additional fracture options.
* Graph-based authoring — Organize groups, anchors, constraints, and forces through visual graphs.
* Structural connections — Connect pieces within and between groups, and configure chunk constraints.
* Activation controls — Configure active and inactive groups and their activation conditions.
BAKE AND REUSE YOUR RESULTS
* GPU playback — Replay baked destruction motion in your game.
* Custom baked data format — Store destruction motion in RVFX’s custom data format for GPU playback and reuse across your scenes.
* Instanced debris — Add mesh debris driven by recorded events.
* Particle effects — Spawn customizable effect prefabs alongside your destruction.
* Playback customization — Replace effect prefabs and update debris mesh/material pairs.
* Height-adaptive playback — Reuse compatible baked setups at different heights.
* Portable playback — Export playback packages for use in another Unity project.
RENDER PIPELINE SUPPORT
* Built-in Render Pipeline — Supported
* Universal Render Pipeline (URP) — Supported
* High Definition Render Pipeline (HDRP) — Supported
BUILT FOR YOUR SCENES
Customize fracture patterns, interior materials, structural connections, forces, debris, and effects to suit your art direction. Create destruction sequences for action, shooter, RTS, strategy, and cinematic projects, from individual breakable objects to collapsing structures.
A CONNECTED WORKFLOW
Prepare your mesh → Fracture → Configure behavior → Simulate and bake → Play in your game.
RVFX uses an editor-authored, pre-baked destruction workflow. Destruction motion is prepared before gameplay; it is not an arbitrary runtime mesh-fracturing system.
Control fractures, groups, anchors, constraints, and forces directly in the Unity Editor, then bake and reuse your destruction animations in-game.
CREATE AND CONTROL YOUR DESTRUCTION
* Multiple fracture patterns — Voronoi, Wood Splinter, Brick, Glass, Impact, and Slice.
* Refracture selected pieces — Add finer detail to specific areas by fracturing selected pieces again.
* Interior materials — Customize the appearance of exposed fracture surfaces.
* Shell and secondary fracture — Extend your destruction setups with additional fracture options.
* Graph-based authoring — Organize groups, anchors, constraints, and forces through visual graphs.
* Structural connections — Connect pieces within and between groups, and configure chunk constraints.
* Activation controls — Configure active and inactive groups and their activation conditions.
BAKE AND REUSE YOUR RESULTS
* GPU playback — Replay baked destruction motion in your game.
* Custom baked data format — Store destruction motion in RVFX’s custom data format for GPU playback and reuse across your scenes.
* Instanced debris — Add mesh debris driven by recorded events.
* Particle effects — Spawn customizable effect prefabs alongside your destruction.
* Playback customization — Replace effect prefabs and update debris mesh/material pairs.
* Height-adaptive playback — Reuse compatible baked setups at different heights.
* Portable playback — Export playback packages for use in another Unity project.
RENDER PIPELINE SUPPORT
* Built-in Render Pipeline — Supported
* Universal Render Pipeline (URP) — Supported
* High Definition Render Pipeline (HDRP) — Supported
BUILT FOR YOUR SCENES
Customize fracture patterns, interior materials, structural connections, forces, debris, and effects to suit your art direction. Create destruction sequences for action, shooter, RTS, strategy, and cinematic projects, from individual breakable objects to collapsing structures.
A CONNECTED WORKFLOW
Prepare your mesh → Fracture → Configure behavior → Simulate and bake → Play in your game.
RVFX uses an editor-authored, pre-baked destruction workflow. Destruction motion is prepared before gameplay; it is not an arbitrary runtime mesh-fracturing system.
Current offers including this asset
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View offer
Unity New Release Discount 2026-11-02 2026-11-16
Ends Nov 16, 2026
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View offer
Unity New Release Discount 2026-11-02 2026-11-16
Ends Nov 16, 2026