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Runtime Texture Compressor preview
Unity

Runtime Texture Compressor

By dsgarage

Current price
FREE
Lowest recorded
FREE
6 likes
Runtime Texture Compressor preview 1 1 / 4

Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Runtime Texture Compressor Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Runtime Texture Compressor

With a simple API, you can download and encode images asynchronously in the background.

Encoded images are automatically cached in local storage using the URL and compression format as keys, requiring almost no load time on subsequent requests.

✅ Required Libraries

UniTask is used internally and must be installed.
Install via PackageManager using the git URL or OpenUPM.

✅ Benefits of This Library

- Supports loading a wide variety of image formats
- Offers multiple output compression formats (ASTC included!)
- Memory-efficient performance through GPU compression
- Optimizes textures
- Compatible with iOS/Android
- Fast compression processing performed almost entirely on background threads, ensuring it doesn't interfere with game performance
- Fast loading for subsequent accesses via local storage caching (can be disabled)
- Minimal GC Alloc by maximizing NativeArray utilization
- Simple API

✅ Precautions for Use

- Please back up your data before installation
- Operation with unsupported formats is not guaranteed
- If you encounter compilation errors after installation, first verify that UniTask is properly installed

Unity price last checked .

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