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Runtime Terrain Deformation preview
Unity

Runtime Terrain Deformation

By SomeTimesAtNight

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Runtime Terrain Deformation 2 price observations from Aug 4, 2026 to Nov 6, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Aug 4, 2026: $4.99. Unity First Price 2026-08-04 2026-08-04 Nov 6, 2026: $4.99. Latest store price Aug 4, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-08-04 2026-08-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Runtime Terrain Deformation

  • Tools, Systems & Learning > Level & World Building
Runtime Terrain Deformation is a gameplay system for Unity Terrain that lets your project modify terrain heightmaps during play. The system is built around a central RuntimeTerrainDeformer component. Gameplay tools, vehicles, attachments, projectiles, and custom controllers can call it to dig, raise, flatten, smooth, or create crater-style deformations at runtime. Main features: Runtime digging on Unity Terrain; Soil raising and dumping; Terrain flattening for blades, buckets, or construction tools; Excavator bucket support through world-position brush calls; Wheel track deformation; Crawler/track mark deformation; Crater and impact deformation; Adjustable brush radius, strength, and falloff; Runtime terrain reset support; Example vehicle enter/exit flow. The system is customizable. You can connect it to your own excavator, shovel, wheel, vehicle, projectile, or attachment scripts by calling the deformation API from your own gameplay logic.

Unity price last checked .

Prices and availability may change.