Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.47. The latest store price is $24.94.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.94 | Latest store price | |
| $12.47 | Unity New Release Discount 2026-06-22 2026-07-06 | |
| $12.47 | Unity New Release Discount 2026-06-22 2026-07-06 | |
| $24.94 | Unity First Price 2026-06-22 2026-06-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Runtime Screenshot Pro
Capture, Customize, and Save—Instantly.
Runtime Screenshot Pro is the ultimate solution for Unity developers looking for a robust, high-performance screenshot system. Whether you need a simple "one-click" setup for your players or a deeply integrated API for custom capture logic, this asset provides the tools to handle screenshots with professional polish.
From automatic watermarking to asynchronous file saving, Runtime Screenshot Pro removes the technical hurdles of runtime image capture so you can focus on building your game.
Key Features
- One-Click Setup: Get up and running in seconds with a dedicated setup wizard.
- Flexible Usage: Use the component-based system for no-code setups or the powerful C# API for total control.
- Async/Await Workflow: Avoid frame stutters with a modern, awaitable capture and save pattern.
- Integrated Watermarking: Easily overlay logos or UI elements onto captures with customizable positioning and padding.
- Custom Naming Logic: Use the built-in time-based naming or create your own naming conventions via interfaces.
- Visual Effects Included: Comes with a ready-to-use UI prefab to provide instant "screen-flash" feedback to players.