Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Runtime Preview Generator
- Tools, Systems & Learning > Development Tools & Automation
This plugin helps you generate preview textures (thumbnails) for your GameObject's or materials on the fly.
Features
- Supports perspective and orthographic projections
- Supports transparent background
- Customizable preview direction and background color
NOTE: GenerateMaterialPreviewWithShader and GenerateModelPreviewWithShader functions aren't supported on URP/HDRP.
FAQ
- Rendered thumbnail is empty, why?
If shouldIgnoreParticleSystems parameter is set to false, child particle systems of the model may force the camera to zoom out a lot. Or, on SRPs, your Forward Renderer asset's Opaque Layer Mask and/or Transparent Layer Mask might be excluding layer 22 (preview objects are temporarily assigned to this layer).
- Rendered thumbnail doesn't look correct, why?
If there are lighting issues and you're generating thumbnails in Awake, try Start instead. Otherwise, try disabling post-processing effects and see if it makes any difference. If it does, then you should temporarily disable post-processing while capturing thumbnails.
Older Versions
For older versions of Unity, you can download the plugin from GitHub. Supports at least Unity 5.6.
Features
- Supports perspective and orthographic projections
- Supports transparent background
- Customizable preview direction and background color
NOTE: GenerateMaterialPreviewWithShader and GenerateModelPreviewWithShader functions aren't supported on URP/HDRP.
FAQ
- Rendered thumbnail is empty, why?
If shouldIgnoreParticleSystems parameter is set to false, child particle systems of the model may force the camera to zoom out a lot. Or, on SRPs, your Forward Renderer asset's Opaque Layer Mask and/or Transparent Layer Mask might be excluding layer 22 (preview objects are temporarily assigned to this layer).
- Rendered thumbnail doesn't look correct, why?
If there are lighting issues and you're generating thumbnails in Awake, try Start instead. Otherwise, try disabling post-processing effects and see if it makes any difference. If it does, then you should temporarily disable post-processing while capturing thumbnails.
Older Versions
For older versions of Unity, you can download the plugin from GitHub. Supports at least Unity 5.6.