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Runtime Lightmap Baker - 100% Realtime Light baking In-game! preview
Unity

Runtime Lightmap Baker - 100% Realtime Light baking In-game!

By RLB

$59.99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $59.99.

Recorded prices for Runtime Lightmap Baker - 100% Realtime Light baking In-game! 4 price observations from Sep 24, 2026 to Nov 5, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Sep 24, 2026: $59.99. Unity First Price 2026-09-24 2026-09-24 Sep 24, 2026: $29.99. Unity New Release Discount 2026-09-24 2026-10-08 Sep 24, 2026: $29.99. Unity New Release Discount 2026-09-24 2026-10-08 Nov 5, 2026: $59.99. Latest store price Sep 24, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59.99Latest store price
$29.99Unity New Release Discount 2026-09-24 2026-10-08
$29.99Unity New Release Discount 2026-09-24 2026-10-08
$59.99Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Runtime Lightmap Baker - 100% Realtime Light baking In-game!

Runtime Lightmap Baker provides in-game lightmapping for procedural levels and meshes, eliminating the need to pre-bake lightmaps. All lighting is generated at runtime, done in seconds thanks to progressive GPU lightmapping. By supporting ComputeBuffers with a 100% HLSL fallback, it runs on all platforms and scales perfectly across WebGL, Phones, Mac's, Consoles, and high-end PCs. Generate soft shadows, ambient occlusion, and global illumination during gameplay, perfect for worlds that are created or modified after your game has launched. Real-time GI techniques can be expensive on constrained hardware, so the baker bakes lighting once during loading or progressively in the background, then renders with the efficiency of traditional baked lightmaps. No complicated lighting pipeline is required; simply add the Runtime Lightmap Baker component, configure your bake settings, and start baking. Perfect for player-built worlds, procedural generation, user-generated content, level editors, architectural visualization, and mobile, VR, and WebGL projects.

Unity price last checked .

Prices and availability may change.