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Runtime CSG: Booleans, Shatter & Denting preview
Unity

Runtime CSG: Booleans, Shatter & Denting

By Leon Twemlow

$25

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $22.50. The latest store price is $25.

Recorded prices for Runtime CSG: Booleans, Shatter & Denting 4 price observations from Sep 4, 2026 to Nov 5, 2026. Lowest recorded price $22.50. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Sep 4, 2026: $22.50. Unity New Release Discount 2026-09-04 2026-09-18 Sep 4, 2026: $22.50. Unity New Release Discount 2026-09-04 2026-09-18 Sep 4, 2026: $25. Unity First Price 2026-09-04 2026-09-04 Nov 5, 2026: $25. Latest store price Sep 4, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price
$25Unity First Price 2026-09-04 2026-09-04
$22.50Unity New Release Discount 2026-09-04 2026-09-18
$22.50Unity New Release Discount 2026-09-04 2026-09-18

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Runtime CSG: Booleans, Shatter & Denting

  • Tools, Systems & Learning > Development Tools & Automation
Runtime CSG & Destruction Toolkit is a high-performance C# Job System & Burst-accelerated framework for performing real-time Constructive Solid Geometry (CSG) Boolean operations, procedural mesh shattering, and impact-driven mesh deformation directly in Unity at runtime.

Whether you are building destructible environments, real-time cutting mechanics, bullet denting, or procedural slicing, this toolkit provides a lightweight, dependency-free solution designed for high frame rates and zero main-thread hitches.

Key Features
- Realtime CSG Boolean Operations: Perform Union, Subtraction, and Intersection operations between meshes dynamically during gameplay. Fast broad-phase spatial checks and robust triangle-clipping pipelines.
- Procedural Voronoi Shattering & Fracture: Instantly shatter 3D meshes into physics-driven Voronoi cell fragments. Control fragment count, noise amplitude, scale, and surface jitter for realistic fracture edges. Built-in fragment self-collision management to prevent PhysX depenetration explosions. Velocity inheritance allows shattered fragments to maintain parent momentum seamlessly.
- Impact Mesh Deformation & Denting: Deform mesh geometry in real-time based on collision velocity and impact force. Smooth falloff calculations create realistic dent craters for metal, wood, or soft surfaces. Configure hardness thresholds, maximum indentation depths, and dent radii.
- Asynchronous Physics Rebaking: Offloads Physics.BakeMesh to background threads for asynchronous MeshCollider updates without stalling render threads.
- Intuitive Editor Tooling: Includes a dedicated Editor Window (CSG Editor Window) and custom inspectors for quick setup, testing, and component management in the Scene View.

Performance & Architecture
- C# Job System & Burst Accelerated: Heavy spatial calculations and mesh deformations are multithreaded across all available CPU cores.
- Zero External Dependencies: Pure C# and Unity Mathematics codebase.
- Platform Agnostic: Works on PC, Console, Mobile, and VR/AR.

Compatibility
- Unity Versions: Supports Unity 6+.
- Render Pipelines: 100% compatible with URP, HDRP, and Built-in Render Pipeline.

Unity price last checked .

Prices and availability may change.