Runtime CSG: Booleans, Shatter & Denting
By Leon Twemlow
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $22.50. The latest store price is $25.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $25 | Unity First Price 2026-09-04 2026-09-04 | |
| $22.50 | Unity New Release Discount 2026-09-04 2026-09-18 | |
| $22.50 | Unity New Release Discount 2026-09-04 2026-09-18 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Runtime CSG: Booleans, Shatter & Denting
- Tools, Systems & Learning > Development Tools & Automation
Whether you are building destructible environments, real-time cutting mechanics, bullet denting, or procedural slicing, this toolkit provides a lightweight, dependency-free solution designed for high frame rates and zero main-thread hitches.
Key Features
- Realtime CSG Boolean Operations: Perform Union, Subtraction, and Intersection operations between meshes dynamically during gameplay. Fast broad-phase spatial checks and robust triangle-clipping pipelines.
- Procedural Voronoi Shattering & Fracture: Instantly shatter 3D meshes into physics-driven Voronoi cell fragments. Control fragment count, noise amplitude, scale, and surface jitter for realistic fracture edges. Built-in fragment self-collision management to prevent PhysX depenetration explosions. Velocity inheritance allows shattered fragments to maintain parent momentum seamlessly.
- Impact Mesh Deformation & Denting: Deform mesh geometry in real-time based on collision velocity and impact force. Smooth falloff calculations create realistic dent craters for metal, wood, or soft surfaces. Configure hardness thresholds, maximum indentation depths, and dent radii.
- Asynchronous Physics Rebaking: Offloads Physics.BakeMesh to background threads for asynchronous MeshCollider updates without stalling render threads.
- Intuitive Editor Tooling: Includes a dedicated Editor Window (CSG Editor Window) and custom inspectors for quick setup, testing, and component management in the Scene View.
Performance & Architecture
- C# Job System & Burst Accelerated: Heavy spatial calculations and mesh deformations are multithreaded across all available CPU cores.
- Zero External Dependencies: Pure C# and Unity Mathematics codebase.
- Platform Agnostic: Works on PC, Console, Mobile, and VR/AR.
Compatibility
- Unity Versions: Supports Unity 6+.
- Render Pipelines: 100% compatible with URP, HDRP, and Built-in Render Pipeline.