Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-10-24 2026-10-31 | |
| $9.99 | Unity First Price 2026-10-09 2026-10-09 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Running Buddies - 2D Endless Runner Template
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 2D
Everything a released game needs is already wired up. A main menu, two game modes, a shop with unlockable skins, coin and gem pickups, per-mode high scores, persistent saves, parallax backgrounds, particle effects, music and sound effects with working toggles, and a game over flow with a retry.
It is built to be rebranded rather than dissected. Tools > Running Buddies > Customize My Game opens one window where you rename the game, pick its music and its sounds, turn coins and gems on or off with their own sprites and values, and add a new playable character by dropping in two sprite sheets and setting a price. Everything that window changes is written to assets, so it survives a restart and goes into your build. The difficulty ramp, the shop catalog and the audio set are all ScriptableObjects, so you can retune the whole game without opening a script.
The C# is short, namespaced and commented throughout, and the comments explain why a decision was made rather than restating the line. A usage guide PDF ships inside the package along with blank PNG templates at the correct pixel size for every piece of art in the game, so your own characters, lasers, pickups and parallax layers drop straight in.
Asset uses Titan One under SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details.
Requires Unity 6000.5 (Unity 6.5) or later with the Universal Render Pipeline 17.5, Input System 1.20, uGUI 2.5 (includes TextMesh Pro) and 2D Sprite. These are declared as package dependencies, so Unity installs any that are missing on import. The first time you open a scene, click Import TMP Essentials in the TMP Importer window (or use Window > TextMeshPro > Import TMP Essential Resources). Until then, text will not display.