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RPG Template Bundle for Spark preview
Unity

RPG Template Bundle for Spark

By Blink

$249.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $124.99. The latest store price is $249.99.

Recorded prices for RPG Template Bundle for Spark 2 price observations from Aug 26, 2026 to Nov 3, 2026. Lowest recorded price $124.99. Exact dates and prices are listed below. $0.00 $125.00 $249.99 Aug 26, 2026: $124.99. Autumn Sale Nov 3, 2026: $249.99. Latest store price Aug 26, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$249.99Latest store price
$124.99Autumn Sale

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RPG Template Bundle for Spark

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
Spark is a no-code game framework for Unity by Blink. Create full RPGs, survival games, and more using Spark's custom editor. No scripting required. If you want custom mechanics, Spark's plugin system and included C# source let you extend anything.

Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.

Modular Plugin System: Only install the features your project actually uses.

Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.

RPG Template for Spark

A third-person World of Warcraft style RPG foundation built with Spark. Most major RPG systems are in place and wired together across a fully populated demo scene.

Combat: Add Stats, Abilities, Effects, Statuses, Factions, and Formulas to your game.

Inventory: Add Inventory, Equipment, Loot Table and Items to your game.

Crafting: Introduce crafting and recipes that your players can unlock.

Quests: Modular quest system.

Races: Select a race, a gender or a sub-race.

Classes: Each character can have a main class and an unlimited amount of secondary classes.

Progression: Add levels and unlocks to classes, professions and characters.

Professions: Create character professions such as Blacksmithing, Cooking, etc.

Spellbooks: List of abilities with requirements to unlock them.

Character Customization: Allow your players to customize the look of their Character.

Currency: Create single or auto-converting currencies.

Interactables: Turn any game object in your world into something your player can interact with.

Characters: Define playable characters or races, where they start in your world, etc.

Triggers: Trigger ANYTHING from ANYWHERE thanks to Spark's custom Trigger system.

Game Settings: Ready to use Settings window to manage video, audio and keybinds in game, in any scene.

Inputs: Easily create keys that can be used in game to trigger certain actions.

Playables: Play Animations, Sounds, VFX, Camera overrides and more at any time.

Rules: Check and Modify rules on your player, NPCs or even objects.

Save System: Easily save any data you need. Supports multiple save files and creating custom save points in game.

Scenes: Seamlessly switch from a scene to another.

Loading Screen: Automated loading screen system with name, progress and random tips.

Screen Texts: Display texts on screen for ANY Spark event.

Requirements: It provides a universal condition evaluation system used across all Spark plugins to lock behavior based on the current game state.

Two Scenes

A main menu with character creation, race and class selection, visual customization, and save management. And a hand-crafted open game world with distinct regions, populated NPCs, quest givers, enemies and interactables.

Three Playable Classes

Warrior, Mage, and Hunter. Each class has its own spellbook, ability set, weapon type, animations, and starting gear.

A Full Ability Roster

14 pre-configured abilities. Melee, ranged shots, area spells, channelled casts, auto-attacks. These are just demo abilities, you can create your own.

Quests

Quest givers are placed in the world, objectives are tied to in-game events, and the quest journal tracks progress in real time.

NPCs

Quest givers, combat enemies (Boar, Wolf, Wolf Boss), and dummy targets for ability testing. All enemies have loot tables and full animation sets.

A Complete Item Database

Three full armor tiers (Peasant, Leather, Plate, Cloth), weapons for every class (Novice Sword, Bow, Staff, Axe, Crystal Sword, Enchanted Bow, Magic Staff), materials, currencies, and quest items.

Crafting with Progression

A Crafting profession with its own leveling track, separate from the character level. Twenty-two recipes spanning the full armor tiers. A crafting table interactable is placed in the world.

Character and Profession Leveling

Two independent progression instances, one for character level and one for crafting level. Level-up rewards are handled through the Progression plugin and surfaced in the UI.

Built the Spark Way

Every system follows the Spark architecture. The database is fully pre-populated so you can see exactly how quests, classes, races, spellbooks, professions, items, and abilities are configured as real working examples. Use it as a reference, strip it down to your genre, or build directly on top of it.

This is for single player games, not multiplayer.

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