Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $79.98. The latest store price is $159.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $159.99 | Latest store price | |
| $79.98 | $25 Sale |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About RPG Creation Kit 2
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.
- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.
- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.
- Quest System: that lets you create deep, complex and branching storylines, along with side quests.
- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.
- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.
- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.
- Inventory & Equipment: slot-based management for equipment, weight-based inventory.
- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!
- Crafting System: recipe-based crafting with ingredient requirements and crafting stations, letting players turn gathered resources into new items.
- Enchanting System: enchant weapons and armor with magical effects at enchanting stations, disenchant items for the possbility of recovering ingredients.
- Alchemy & Gathering: harvest respawning plants & flora and create potions with them.
- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.
- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.
- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.
- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.
- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.
- Events & Consequences: trigger world-changing states and narrative consequences based on player and NPCs actions.
- Save System: robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.
- Character Creation: for defining player appearance, starting class and stats.
- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.
- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.
- Books & Notes: interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.
- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.
- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems
- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!
- Loot Tables: weighted, nestable loot tables (including level-scaled variants) to fill containers with randomized and persistent loot.
- Scripting Support: empowers developers and non-programmers to access core functionalities effortlessly through Editor Windows, APIs and Event Hooks.
- Database System: for all object types including items, cells, dialogues and behaviors.
- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.
- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs