Current sales News My Tracked Assets Login
RPG Creation Kit 2 preview
Unity

RPG Creation Kit 2

By silvematt

$159.99

Rated 5.0/5 from 54 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $79.98. The latest store price is $159.99.

Recorded prices for RPG Creation Kit 2 2 price observations from Sep 14, 2026 to Nov 4, 2026. Lowest recorded price $79.98. Exact dates and prices are listed below. $0.00 $80.00 $159.99 Sep 14, 2026: $79.98. $25 Sale Nov 4, 2026: $159.99. Latest store price Sep 14, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$159.99Latest store price
$79.98$25 Sale

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RPG Creation Kit 2

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
- FPS & TPS Controllers: seamlessly synced to let you switch prespective at anytime.
- Advanced AI: driven by Behavior Trees and Goals. Create living NPCs with routines and creatures that inhabit your world.
- Persistent AI : allow NPCs to traverse the world autonomously, allowing for a dynamic world and random encounters.
- Behavior Trees: design complex AI behaviors with ease. Includes tools to create custom logic and a library of ready-to-use trees that can be instantly applied to your NPCs.
- Quest System: that lets you create deep, complex and branching storylines, along with side quests.
- Dialogue System: node-based dialogue supporting complex branching, skill checks, and reputation-based responses.
- Open World, Streaming and Interiors: for building massive open worlds, managing cells, distant rendering, and interior (such as dungeons) transitions.
- Combat & Magic: that can be easily tweaked via formulas, stats and locational damage.
- Inventory & Equipment: slot-based management for equipment, weight-based inventory.
- Item System: ammo, equipment, consumables (potions, food), key items, meele/ranged weapons, and more!
- Crafting System: recipe-based crafting with ingredient requirements and crafting stations, letting players turn gathered resources into new items.
- Enchanting System: enchant weapons and armor with magical effects at enchanting stations, disenchant items for the possbility of recovering ingredients.
- Alchemy & Gathering: harvest respawning plants & flora and create potions with them.
- Effects & Consumables: dynamic system for temporary enhancements, damage-over-time (such as poison), and consumable utility.
- Day/Night cycle: fully integrated Day/Night cycle that can directly influence AI schedules and world states.
- Compass & Quest Markers: dynamic compass system with auto-updating Points of Interest (POIs) and Quest Markers.
- Mounts: customizable riding mechanics for horses or creatures, usable by both player and AI.
- Reputation & Factions: that lets you track relationships, alliances, and rivalries between Player->Factions and NPCs->Factions.
- Events & Consequences: trigger world-changing states and narrative consequences based on player and NPCs actions.
- Save System: robust Save/Load system tracking the whole world state, including AI, inventory, items in world, and quest progress.
- Character Creation: for defining player appearance, starting class and stats.
- Looting & Stealing: loot items in the world, containers (such as chests), set ownership to items and allow for risk-based stealing mechanics.
- Trade System: vendor logic with buy/sell multipliers, stock refreshment, and currency handling.
- Books & Notes: interactive interfaces for readable items that can trigger quests, teach spells, or allow for enviromental storytelling.
- XP, Level up and Attributes: configurable XP curves, level-up logic, and attribute point distribution.
- Sneaking & Pickpocketing: visibility-based detection logic, sneak attacks, and pickpocketing systems
- Firearms & Throwables: the weapon system supports firearms such as pistols, rifles and throwables like grenades to allow for shooter RPGs as well!
- Loot Tables: weighted, nestable loot tables (including level-scaled variants) to fill containers with randomized and persistent loot.
- Scripting Support: empowers developers and non-programmers to access core functionalities effortlessly through Editor Windows, APIs and Event Hooks.
- Database System: for all object types including items, cells, dialogues and behaviors.
- Powerful Editor Tools: specialized inspectors and Editor Windows designed to automate configuration and streamline the workflow.
- Support for DLCs and Post-Game content: the World and Save architecture allows you to seamlessly add new content, including items, locations, and worldspaces, into existing playthroughs

Unity price last checked .

Prices and availability may change.