Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.29. The latest store price is $34.29, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.29 | Latest store price | |
| $34.29 | Unity New Release Discount 2026-10-20 2026-11-03 | |
| $34.29 | Unity New Release Discount 2026-10-20 2026-11-03 | |
| $49 | Unity First Price 2026-10-20 2026-10-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About RPG Classic Battle & UI Sound Effects Pack
- Audio > Sound Effects & Ambience
- Theme > Fantasy & Mythology
- Theme > Military & Combat
Bring classic JRPG battles to life with these battle sound effects, from punchy attacks and critical hits to powerful magic skills and satisfying victory rewards. Build your own combat sounds by mixing layered swings, impacts, and musical accents, or customize skill sequences with separate charge, cast, launch, and impact layers.
Complete your battle system with essential gameplay feedback and UI sounds, including player damage, low HP warnings, status effects, enemy and boss defeats, menu scrolling, selection, confirmation, and target navigation. Level-up jingles, XP gains, and loot-drop sounds, ready to drop straight into your game engine.
Perfect for: JRPGs · Turn-Based RPGs · Retro & Nostalgic RPGs · Indie RPGs · RPG Maker Projects · Mobile RPGs · Game Jams
▼ WHAT'S INSIDE
Attacks (163 SFX): Basic, light, medium, and heavy attacks with layered swings, impacts, and musical accents, plus critical hits, explosions, sword taps, and shield blocks, parries, and misses.
Skills (50 SFX): Full ability sequences, each broken into charge, cast, launch, and impact layers: a fireball spell (with looping flames), a charged attack, and magic buffs.
Battle Events & Status (49 SFX): Enemy encounter cues, battle countdowns, enemy, boss, and player defeat sounds, player-damage cues, and victory stingers, plus looping status sounds for critical health, low HP, curses, poison, and weakness.
Items, Progression & UI (63 SFX): Equip, buff, and potion-use sounds; level-up jingles, XP gain, score counters, and loot-drop stingers; and battle-menu cues for scrolling, selecting, confirming, and targeting.
BUILT FOR GAME DEVELOPMENT
Designed for implementation— Sounds are delivered in separate parts, structured to sync with animations and gameplay events for in-game triggering.
Variation-ready—Many of our sounds come with multiple versions reduce repetition and keep gameplay immersive.
Mix-and-match—Use sounds standalone for quick implementation, or layer them to create unique effects — without starting from scratch.