Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $30.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $15 | Unity Discount 2026-07-23 2026-07-30 | |
| $30 | Unity First Price 2026-07-23 2026-07-30 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About RPG Animations - Bow
- Theme > Military & Combat
- Art & Visuals > 3D
- Theme > Historical
This animation pack will help you create medieval fantasy, soul-likes, and RPGs. Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks. It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters. If your character has a skeleton similar to an Unreal model, use the animations from the FBX file in the FBX_Unreal_Animations folder. Since I created this animation yourself, you do not have to worry about copyright issues. Part of the RPG_Animations_Pack asset. It is cheaper to buy the RPG_Animations_Pack, which contains all assets, than to buy individual assets. The shape of the hand may vary depending on the user model. In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different. In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store. The avatar setting for the animation is T-Pose. Please do not remove the T-Pose file in the Model folder. As animations continue to be added, the price may increase. B = Back, F = Front, L = Left, R = Right, InPlace = In Place. Total Animation (983). Bow. Burn Fire (1), Attack A (24), Attack B (20), Attack C (19), Attack D (10), Attack E (8), Attack Jump (16), Attack Roll (16), Dodge (16), Skill (22), Fight Ready End (12), Hit (36), Jump (27). Movement. Attack Idle (12), Attack Walk (48), Crouch (303), Idle (34), Run (118), Sprint (40), Walk (114), Walk Slow (20). Rest (9), Roll (48), Weapon Change (10).