Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10.50. The latest store price is $10.50, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10.50 | Latest store price | |
| $15 | Unity First Price 2026-10-13 2026-10-13 | |
| $10.50 | Unity New Release Discount 2026-10-13 2026-10-27 | |
| $10.50 | Unity New Release Discount 2026-10-13 2026-10-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Root Guardian: Safe Hierarchy Selection
- Tools, Systems & Learning > Development Tools & Automation
Root Guardian is an Editor-only workflow tool that lets you mark a GameObject as a Guarded Root. During normal Scene View and Hierarchy selection, protected descendants redirect to the root you intended to edit. Your hierarchy stays intact, scene content stays untouched, and intentional child access remains one shortcut away.
BUILT FOR REAL PRODUCTION HIERARCHIES
• Characters with bones, sockets, colliders, VFX, and equipment
• Vehicles with wheels, lights, suspension, and controls
• Modular buildings and environment groups
• Deep UI structures and reusable prefabs
• Nested prefab and prefab-variant workflows
WORK THE WAY YOU WANT
• Protect selection in both Scene View and Hierarchy
• Add exact child exceptions
• Hold a configurable modifier to bypass protection
• Use Bypass Next Selection for one deliberate child click
• Pause or resume protection globally with a shortcut
• Choose nearest or outermost guarded-root behavior
• Manage guards from the main window, Inspector, Hierarchy, Scene View, Project Settings, or Unity Shortcut Manager
SAFE, FOCUSED, AND SELF-CONTAINED
Root Guardian is Editor-only. It adds no MonoBehaviour, runtime assembly, player callback, analytics, telemetry, network access, native plug-in, or external service. It has no third-party package dependency and no render-pipeline dependency.
INCLUDED
A focused demonstration scene made from Unity primitives, plus offline README, user manual, architecture, dependency, security/privacy, changelog, and acceptance-test documentation.
IMPORTANT SCOPE
Structure Guard covers captured Hierarchy drag reparenting. It does not claim universal delete, script, third-party command, prefab-unpack, or programmatic hierarchy interception. Hierarchy selection normalization occurs after Unity reports selection, so a brief native highlight may be visible. Alt/Option is also used for Scene View navigation; use Bypass Next Selection or choose another modifier when Unity consumes it.
Selected marketing screenshots use Ultimate Nature - Starter only as a high-complexity presentation backdrop. That environment is not included. The shipping package contains only Root Guardian and its focused primitive-based demo under Assets/RootGuardian.