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Price history
Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Roguelite LoopRoom System
- Tools, Systems & Learning > Level & World Building
- Tools, Systems & Learning > Learning & Tutorials
Stop fighting with coordinates. Start building your run.
BlindRunTools is a professional-grade framework for Unity 6 that handles the heavy lifting of room-based roguelite mechanics. If you are building a game where players move from a lobby into a series of randomized levels, this tool automates the entire process of spawning, teleporting, and cleanup.
Why use BlindRunTools?
Building a robust Loop system is harder than it looks. You have to manage physics-safe teleportation, prevent rooms from overlapping in the game world, and ensure performance stays high. BlindRunTools handles all of this out of the box.
Key Features
One-Click Room Spawning: Automatically instantiates your room prefabs at isolated world coordinates to prevent rendering or physics interference.
Seamless Teleportation: Smoothly moves players between the Lobby and active Rooms. Fully compatible with Rigidbody and CharacterController systems.
Dual-Path Logic: Supports two simultaneous run pools (e.g., a Main Story path and an Independent Challenge path) without any setup conflicts.
Optimized for Unity 6 and URP: Built to take advantage of Forward+ rendering and SRP Batcher for rock-solid performance on PC, Console, and Mobile.
Designer Friendly: Use UnityEvents to trigger your own UI, sound effects, or save systems when a room loads or a run ends -- no coding required.
Technical Compatibility
Render Pipeline: Universal Render Pipeline (URP).
Performance: Zero-allocation logic to prevent frame-rate stutters during room transitions.
What is in the Box?
The GenericRunManager core component.
The LoopSceneRootController for Lobby management.
Sample assets and a demo scene to get you running in minutes.
Access to web-based documentation and tutorial videos.
BlindRunTools is a professional-grade framework for Unity 6 that handles the heavy lifting of room-based roguelite mechanics. If you are building a game where players move from a lobby into a series of randomized levels, this tool automates the entire process of spawning, teleporting, and cleanup.
Why use BlindRunTools?
Building a robust Loop system is harder than it looks. You have to manage physics-safe teleportation, prevent rooms from overlapping in the game world, and ensure performance stays high. BlindRunTools handles all of this out of the box.
Key Features
One-Click Room Spawning: Automatically instantiates your room prefabs at isolated world coordinates to prevent rendering or physics interference.
Seamless Teleportation: Smoothly moves players between the Lobby and active Rooms. Fully compatible with Rigidbody and CharacterController systems.
Dual-Path Logic: Supports two simultaneous run pools (e.g., a Main Story path and an Independent Challenge path) without any setup conflicts.
Optimized for Unity 6 and URP: Built to take advantage of Forward+ rendering and SRP Batcher for rock-solid performance on PC, Console, and Mobile.
Designer Friendly: Use UnityEvents to trigger your own UI, sound effects, or save systems when a room loads or a run ends -- no coding required.
Technical Compatibility
Render Pipeline: Universal Render Pipeline (URP).
Performance: Zero-allocation logic to prevent frame-rate stutters during room transitions.
What is in the Box?
The GenericRunManager core component.
The LoopSceneRootController for Lobby management.
Sample assets and a demo scene to get you running in minutes.
Access to web-based documentation and tutorial videos.