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Ultimate Roguelike Framework - Traditional Roguelike Starter Kit preview
Unity

Ultimate Roguelike Framework - Traditional Roguelike Starter Kit

By Galactic Slice, LLC

Current price
$39.99
Lowest recorded
$39.99
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Price history

Lowest recorded standalone price: $39.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Ultimate Roguelike Framework - Traditional Roguelike Starter Kit Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $20.00 $39.99 Aug 8, 2026 Nov 8, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About Ultimate Roguelike Framework - Traditional Roguelike Starter Kit

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Level & World Building
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Ultimate Roguelike Framework (URF) is a professional-grade foundation for building traditional grid-based roguelikes in Unity 6.

This is not a prototype. It is a clean, extensible architecture built around a Unity-free Core simulation layer and a modular Unity host layer. Designed for developers who want clarity, structure, and a scalable base to build upon.

Core Features:
True 8-direction grid-based movement
Turn-based engine using IAction pattern (1 action = 1 turn)
Shadowcasting Field of View with explored memory
A* pathfinding (8-direction, uniform cost)
Melee combat system
Weighted monster spawning via Inspector
Gold and Potion item system
Inventory with event-driven updates
Stairs and procedural floor progression
Run statistics (seed, floors, kills, time survived)
Snapshot Save/Load system (restores monsters, pickups, stairs)
Game Over overlay with run summary
Character sheet popup
TextMeshPro HUD
Built-in Render Pipeline compatible

Clean Architecture
URF's main assembly is split into two:
URF.Core (Unity-free): Turn engine, Combat system, FOV, Dungeon generation, Items, Run statistics. No UnityEngine references.
URF.Unity: Scene host, Input handling, Save/Load glue, Runtime wiring, HUD, Character sheet, Game Over overlay.
This separation makes the simulation logic independent from rendering and Unity scene code, making it easier to extend, test, and maintain.

Save/Load system restores: Floor number, Player position and stats, Inventory, Stairs position, Monster positions and HP, Pickup positions. This is a full floor snapshot, not just meta progress.

Designed for Extension
This Simple Edition is a stable foundation intended to be extended. You can easily add: New monster archetypes through the Inspector, New item types, Status effects, Ranged combat, Abilities, Loot systems, Advanced AI. The architecture is built to scale without rewriting the core systems.

Built for...
Developers building traditional roguelikes
Developers who want structured, modular code
Developers who value engine separation and clean design
Indie developers scaling from prototype to production

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