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Roguelike Deckbuilder Framework — Single-Player Card RPG Kit preview
Unity

Roguelike Deckbuilder Framework — Single-Player Card RPG Kit

By SoloFoundry

$59

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $41.30. The latest store price is $59.

Recorded prices for Roguelike Deckbuilder Framework — Single-Player Card RPG Kit 4 price observations from Jul 3, 2026 to Oct 31, 2026. Lowest recorded price $41.30. Exact dates and prices are listed below. $0.00 $29.50 $59.00 Jul 3, 2026: $59. Unity First Price 2026-07-03 2026-07-10 Jul 3, 2026: $41.30. Unity New Release Discount 2026-07-03 2026-07-17 Jul 3, 2026: $41.30. Unity New Release Discount 2026-07-03 2026-07-17 Oct 31, 2026: $59. Latest store price Jul 3, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59Latest store price
$41.30Unity New Release Discount 2026-07-03 2026-07-17
$41.30Unity New Release Discount 2026-07-03 2026-07-17
$59Unity First Price 2026-07-03 2026-07-10

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Roguelike Deckbuilder Framework — Single-Player Card RPG Kit

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Build your own single-player deckbuilder — without writing engine code.

Hi, I'm the maker behind SoloFoundry. I build the tools I wish I'd had when I started — complete, honest, and ready to use. This is one of them.

If you've ever wanted to make a roguelike deckbuilder in the spirit of the genre's classics, you know the hard part isn't the idea — it's the months of plumbing. The combat resolution, the save system, the map, the shops, the run loop. This framework is all of that, already built, tested, and documented, so you can skip straight to making your game.

Author your content as data — not code.
Add a card, an enemy, a status effect, or a relic by creating an asset and filling in a few fields. No C# required. Cards build from a simple effect vocabulary — deal damage, gain block, apply a status, draw, scale, branch on conditions — so most new cards are pure data. Even adding a card to your starting deck is just editing an asset. Truly no-code, end to end.

Everything a run needs, in the box:
- Turn-based card combat — energy, block, multi-hit, status effects, and telegraphed enemy intents
- Data-driven enemies with sequenced, weighted, and conditional intent patterns — plus a boss
- A branching map with seeded generation that's always completable
- Shops, rewards, rest sites (heal or upgrade), and random events — all authorable as data
- Advanced card mechanics: X-cost, scaling, conditional, card-generation, pile-search
- Full save and load of an entire mid-run state — resume exactly where you left off
- A complete, playable example act — 23 cards, 7 enemies, a boss, events, relics, potions — every piece built as data, not code

Made to be understood.
A clean, layered architecture with a pure-C# core and a clear line between engine and content. It comes with real documentation — a README, a 2-minute "add your first card" guide, an architecture overview, and a per-system reference — plus comments throughout. You won't get lost in someone else's code.

Built to last.
Self-contained, with no paid third-party dependencies. Works with URP or Built-in. Backed by a full suite of automated tests, so the foundation under your game is solid.

Unity price last checked .

Prices and availability may change.