Unity
Rogue Kit: Professional 2D RogueLite Toolkit
By SIFOR Games
$54.99
Rated 0.0/5 from 1 ratings on Unity.
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Lowest recorded standalone price in this history: $54.99. The latest store price is $54.99, matching the lowest recorded price shown here.
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| Sale start / price check | Price | Observation |
|---|---|---|
| $54.99 | Latest store price |
About Rogue Kit: Professional 2D RogueLite Toolkit
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > UI & GUI
Rogue Kit is a complete 2D roguelite template/framework. Whether you’re prototyping quickly or building a commercial project, Rogue Kit equips you with modular systems for combat, spells, relics, meta progression and more!
The architecture is code-driven but designer-friendly: developers get clean, extensible C# scripts, while designers can create gameplay elements via intuitive wizards.
Perfect for:
- Roguelites & roguelikes
- Dungeon crawlers
- Action/adventure 2D games with procedural replayability
Key Features:
- Modular run system — Flexible run flow with multiple mode types (level/arena/endless) and easy hooks to customize.
- Level & wave flow — Level pools, wave spawning, previews and automatic progression between waves/segments.
- Enemy framework — Data-driven enemies with states, animations, knockback and reusable abilities.
- Abilities & spells — Modular ability and spell behaviors (movement, damage, spawns) that are easy to extend.
- Editor wizards & tools — Convenient authoring windows to create enemies, animations, shops and configure systems.
- Shop & meta progression — In-run shops, meta shop/progression, and editor tools for designing and testing.
- Run economy & rewards — Session currency, shops, reward/upgrade choices and persistent meta progression.
- Object pooling — Central pool manager for enemies, spells and UI effects (efficient spawn/despawn).
- Player combat & movement — Responsive controller with charge attacks, dash/dodge (invincibility), cooldowns and hit handling.
- Stats & hit systems — Player/enemy stats, damage events, invincibility, and animation-aware recovery.
- Achievements and Stats tracking systems — Track player stats like enemy kills and manage local achievements conveniently.
- Run records and history — Saves runs the player played, their time, duration, stats and more!
- Animator integration — Sprite animation support with direction & animation events for tight gameplay sync.
- Audio & feedback — Music/SFX management plus camera shake, hit-stop and visual/audio feedback hooks.
- UI & feedback — HUD (health, waves, coins, cooldowns), floating combat text, toasts and shop UI hooks.
- Event-driven & extensible — Many events and modular pieces so designers/devs can swap or extend systems easily.
- Testing & editor helpers — Debug helpers, previews and save/load hooks for quick iteration.
NOTE: This Asset also includes Simple 2D Sprite Animator asset from the same publisher.
The architecture is code-driven but designer-friendly: developers get clean, extensible C# scripts, while designers can create gameplay elements via intuitive wizards.
Perfect for:
- Roguelites & roguelikes
- Dungeon crawlers
- Action/adventure 2D games with procedural replayability
Key Features:
- Modular run system — Flexible run flow with multiple mode types (level/arena/endless) and easy hooks to customize.
- Level & wave flow — Level pools, wave spawning, previews and automatic progression between waves/segments.
- Enemy framework — Data-driven enemies with states, animations, knockback and reusable abilities.
- Abilities & spells — Modular ability and spell behaviors (movement, damage, spawns) that are easy to extend.
- Editor wizards & tools — Convenient authoring windows to create enemies, animations, shops and configure systems.
- Shop & meta progression — In-run shops, meta shop/progression, and editor tools for designing and testing.
- Run economy & rewards — Session currency, shops, reward/upgrade choices and persistent meta progression.
- Object pooling — Central pool manager for enemies, spells and UI effects (efficient spawn/despawn).
- Player combat & movement — Responsive controller with charge attacks, dash/dodge (invincibility), cooldowns and hit handling.
- Stats & hit systems — Player/enemy stats, damage events, invincibility, and animation-aware recovery.
- Achievements and Stats tracking systems — Track player stats like enemy kills and manage local achievements conveniently.
- Run records and history — Saves runs the player played, their time, duration, stats and more!
- Animator integration — Sprite animation support with direction & animation events for tight gameplay sync.
- Audio & feedback — Music/SFX management plus camera shake, hit-stop and visual/audio feedback hooks.
- UI & feedback — HUD (health, waves, coins, cooldowns), floating combat text, toasts and shop UI hooks.
- Event-driven & extensible — Many events and modular pieces so designers/devs can swap or extend systems easily.
- Testing & editor helpers — Debug helpers, previews and save/load hooks for quick iteration.
NOTE: This Asset also includes Simple 2D Sprite Animator asset from the same publisher.