Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99$1499. The latest store price is $14.99$1499, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$14.99$1499
Latest store price
$14.99$1499
Unity First Price 2026-07-29 2026-08-05
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Road & Traffic System - Paint Cities, Bridges & AI Traffic
Tools, Systems & Learning > Development Tools & Automation
Tools, Systems & Learning > Level & World Building
Theme > Buildings & Infrastructure
Theme > Modern
Art & Visuals > 3D
Don't place roads, paint them. Drag out connected road networks in the Scene view, click tiles up into bridges, then press one button and AI traffic drives your city: braking, signalling, parking, following routes you draw per car. 76 prefabs plus full C# source. Cars included. ROAD DRAWER (editor tool, included): Left-drag paints roads, ends, straights, turns, T-junctions and crossroads are chosen and rotated automatically as you draw. Mix road families on one grid: one-way, two-way, four-lane, taper transitions are inserted automatically where widths change. Two styles per tile: raised sidewalks with real curbs, or bare asphalt strips that sit on your own terrain, mix them freely. Elevation Mode: click a tile to raise it one level, straights between levels become ramps automatically, support pillars stack under the deck. Build overpasses, highway bridges and sunken underpasses. Roundabout stamp, crosswalk mode, per-tile speed painting with scene-view speed labels, traffic lights per junction or auto-placed network-wide, erase mode, full Undo. TRAFFIC SYSTEM (included, plain runtime C#): One button adds moving traffic instantly, right in the Scene view, no Play mode needed: right-lane driving, safe spacing, red-light stops, roundabout circulation, ramps and bridges. Jam-proof: blocked cars find a detour, and if the road is edited under a moving car it re-plans its route on the spot. Per-car routes with zero code: give any car an ordered list of stops, drive through, wait in the lane (bus stop) or park at the curb, each with its own duration, then loop, ping-pong, shuttle via home, keep wandering or despawn at the end (traffic sinks). Pick everything visually: place-on-tile, click-to-add stops with numbered scene markers, spawn/destination tiles on the manager. Scriptable: SetTarget/ParkAt/GoToStop/Continue, StopReached and Parked events, per-car speed override, add TrafficAgent to your own vehicle and it joins the traffic. 15 cars included (sedan, pickup, van x5 colours), the pack is fully self-contained. 61 ROAD MODELS: 3 families x 8 pieces (straight, turn, T, cross, end, crosswalk, half-ramp, full-ramp) in both styles. Roundabout (both styles), 3 taper transitions (both styles), pavement lot, bridge pillar, traffic light, street lamp, stop sign. Ultra-light: tiles 50-350 tris, value-based URP Lit materials, no textures, recolour everything in seconds. Unified 16 m grid, center pivots at ground level. Showcase scene included: a full mini city with a working bridge, speed zones, bus route, parking shuttle and live traffic, press Play. Everything is a plain prefab plus ScriptableObject kit: point the drawer at YOUR prefabs and it paints with them, zero code changes. Pairs with the Stylized Car Pack and the Complete Car Pack, same scale, same style. Built for URP.
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