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Rigged Pirate Cook NPC – Game-Ready 3D Character preview
Unity

Rigged Pirate Cook NPC – Game-Ready 3D Character

By 3D Skill Up

$12.90

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.90. The latest store price is $12.90, matching the lowest recorded price shown here.

Recorded prices for Rigged Pirate Cook NPC – Game-Ready 3D Character 2 price observations from Aug 19, 2026 to Nov 5, 2026. Lowest recorded price $12.90. Exact dates and prices are listed below. $0.00 $6.45 $12.90 Aug 19, 2026: $12.90. Unity First Price 2026-08-19 2026-08-19 Nov 5, 2026: $12.90. Latest store price Aug 19, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12.90Latest store price
$12.90Unity First Price 2026-08-19 2026-08-19

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Rigged Pirate Cook NPC – Game-Ready 3D Character

  • Art & Visuals > 3D
  • Theme > Historical
Pirate Cook NPC – Rigged Game-Ready 3D Character for Unity URP
Bring pirate ships, taverns, harbors, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Cook NPC 3D character, prepared for use in Unity URP.
The character features a distinctive heavy-set build, rugged facial features, a cloth head wrap, loose rolled-sleeve shirt, layered waist sash, worn cooking apron, trousers, and sturdy leather boots. With 19,424 triangles and a real-world height of 185 cm, the model provides a detailed and memorable silhouette while remaining suitable for real-time applications.
The Pirate Cook includes a complete humanoid skeletal rig with individually rigged fingers and is configured for Unity Humanoid / Mecanim, allowing use with compatible Humanoid animations and animation retargeting workflows.
The character is especially suitable as a pirate ship cook, crew member, sailor NPC, tavern worker, dock worker, merchant, historical character, or background NPC.
The mouth and eyes are static. Facial rigging, facial expressions, eye animation, and lip-sync controls are not included.
Key Features
Game-ready rigged Pirate Cook NPC
Prepared for Unity URP
Unity Humanoid / Mecanim-ready
19,424 triangles
185 cm real-world height
Distinctive heavy-set pirate cook design
Complete humanoid skeletal rig
Rigged spine, arms, legs, hands, feet, toes, and fingers
Individually rigged fingers
Supplied in T-pose
Compatible with Unity Humanoid animation retargeting
Pirate apron, waist sash, head wrap, and rugged workwear
PBR Metallic-Roughness workflow
4K, 2K, and 1K texture resolutions
Real-world metric scale
Pivot positioned at ground level
No animations included
No facial rig included
Static mouth and eyes

Ideal For
This character works well in:
Pirate games and RPGs
Age of Sail games
Historical adventure games
Pirate ships and ship crews
Ship galleys and kitchens
Pirate taverns
Port towns and harbors
Coastal settlements
Sailor and merchant NPC populations
Adventure and survival games
Strategy games
Open-world background populations
VR and AR projects
Cinematics and real-time scenes

Technical Specifications
Polycount: 19,424 triangles
Height: 185 cm
Reference Pose: T-pose
Rigging: Fully rigged humanoid character
Unity Rig Type: Humanoid
Mecanim: Ready
Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingers
Finger Rigging: Included
Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows
Included Animations: None
Facial Rigging: Not included
Facial Animation: Not supported
Eyes and Mouth: Static and not prepared for facial deformation, expressions, eye animation, or lip-sync
Topology: Optimized for real-time use and skeletal deformation
UV Mapping: Single non-overlapping UV set
Scale: Real-world metric scale
Pivot Point: Ground level at 0,0,0
Textures and Materials
The Pirate Cook uses a Metallic-Roughness PBR workflow with texture sets prepared for real-time rendering.
Texture Resolutions: 4K, 2K, and 1K
Format: PNG
Included Maps
Base Color
Normal
Roughness
Metallic
Ambient Occlusion

The Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).
Rigging Information
The Pirate Cook NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim.
The skeleton supports standard body animation for the torso, arms, legs, hands, feet, and fingers. Individually rigged fingers provide support for compatible hand and finger animation workflows.
The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animations and third-party Humanoid animation libraries.
Please note:
No animations are included
No facial rig is included
Mouth and eyes are static
Facial expressions, eye animation, and lip synchronization are not supported

Recommended Uses
The Pirate Cook NPC works particularly well as a:
Pirate Cook – Ship Cook – Pirate NPC – Pirate Crew Member – Sailor NPC – Tavern Worker – Dock Worker – Historical NPC – Age of Sail Character – Merchant NPC – Harbor Worker – Background Character
With its distinctive heavy-set silhouette, rugged pirate clothing, cooking apron, complete humanoid rig, and Unity Humanoid compatibility, the Pirate Cook NPC provides a versatile character for pirate crews, ship interiors, taverns, harbors, and historical game environments.

Unity price last checked .

Prices and availability may change.