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Rifle Animation |Vicon Mocap preview
Unity

Rifle Animation |Vicon Mocap

By Gamma_Studios

$39.99

About Rifle Animation |Vicon Mocap

  • Theme > Military & Combat
  • Theme > Modern
  • Art & Visuals > 3D
This pack includes 190 motion capture animations covering relaxed rifle movement, ADS (Aim Down Sights) movement, turns, transitions, direction changes and a full aim offset. Every animation was recorded on a Vicon motion capture system and cleaned by hand — everything you need to build a complete rifle locomotion system.

Package contents:

Relaxed Rifle Locomotion
- 8-directional Walk, Jog and Run (F, FL, FR, L, R, B, BL, BR) with Start / Loop / End cycles (72)
- Sprint – Start / Loop / End, Relaxed Start / Relaxed End and Sprint Idle (6)
- Walk to Run and Run to Walk transitions in 4 directions (F, B, L, R) (8)
- Idle to Sprint and Sprint to Idle transitions (2)
- Box direction changes for Walk and Jog – 180° and 90° pivots between F / B / L / R (24)
- Turn in place 90° / 180°, Left / Right (4)
- Walk and Jog turn starts and turns 90° / 180°, Left / Right (16)
- Idle and Gesture (2)
- Idle to ADS and ADS to Idle transitions (2)

ADS (Aim Down Sights)
- 8-directional ADS Walk with Start / Loop / End cycles (24)
- ADS Idle and Single Fire (x2) (3)
- ADS turn in place 90° Left / Right (2)
- Full aim offset grid – 25 poses from 90° up to 90° down and 90° left to 90° right (25)

Also included:
- Male dummy character prefab, fully rigged and textured, ready to drop into your scene
- AK-style rifle prefab with PBR textures (Body / Mag / Other)
- Ready-to-use Animator Controller for every animation
- Organized demo scene showing all 190 animations in labeled groups
- Animation List (PDF) with every clip name

Technical details:
- 190 motion capture animations
- Recorded with Vicon motion capture system and hand-cleaned
- Generic rig using the UE5 skeleton (root / pelvis / weapon_r …) — works with any character on the same skeleton
- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world
- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character
- Weapon attachment ready via the weapon_r bone
- Clean, consistently named clips (AS_M_Rifle_* and AS_M_ADS_Rifle_*)
- Built-in Render Pipeline (materials use the Autodesk Interactive shader)

Ideal for:
Third-person shooters, tactical and military games, action adventures, cover-based combat systems and AI enemy characters.

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