Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Rico 2D Animated Spine Character(Prime Series)
- Theme > Stylized
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 2D
Unique & Appealing Character Design – Highly polished and ready-to-use character. 69 Detailed Animations – Covering every essential action for each weapon and character state. Unity Prefab – Easily preview and integrate animations. Source Files Provided – Includes full Spine project (.spine / .json) and Unity. Optimized for Spine & Spine-Unity – All animations are fully rigged and ready to animate.
Animation List (69 Total):
Die FireArm_airborne FireArm_Die FireArm_Hurt FireArm_Idle FireArm_Jump FireArm_Jump_land FireArm_Jump_shoot FireArm_Run FireArm_Shoot FireArm_shoot FireArm_Walk FireArm_Walk_shoot Gun_Die Gun_Hurt Gun_Idle Gun_Jump Gun_Jump_airborne Gun_Jump_land Gun_Jump_shoot Gun_Run Gun_Run_shoot Gun_Shoot Gun_Walk Gun_Walk_shoot Headbutt Hurt Idle Jump Jump_airborne Jump_land Jump_throw grenade Knife_Die Knife_Hurt Knife_Idle Knife_Jump Knife_Jump_airborne Knife_Jump_land Knife_Jump_slash Knife_Run Knife_Slash Knife_Stab Knife_Walk Pistol_Die Pistol_Hurt Pistol_Idle Pistol_Jump Pistol_Jump_airborne Pistol_Jump_land Pistol_Jump_shoot Pistol_Run Pistol_Run_shoot Pistol_Shoot Pistol_Walk Pistol_Walk_shoot Punch Run stick_Attack stick_Die stick_Hurt stick_Idle stick_Jump stick_Jump_airborne stick_Jump_attack stick_Jump_land stick_Run stick_Walk throw grenade Walk
Animation List (69 Total):
Die FireArm_airborne FireArm_Die FireArm_Hurt FireArm_Idle FireArm_Jump FireArm_Jump_land FireArm_Jump_shoot FireArm_Run FireArm_Shoot FireArm_shoot FireArm_Walk FireArm_Walk_shoot Gun_Die Gun_Hurt Gun_Idle Gun_Jump Gun_Jump_airborne Gun_Jump_land Gun_Jump_shoot Gun_Run Gun_Run_shoot Gun_Shoot Gun_Walk Gun_Walk_shoot Headbutt Hurt Idle Jump Jump_airborne Jump_land Jump_throw grenade Knife_Die Knife_Hurt Knife_Idle Knife_Jump Knife_Jump_airborne Knife_Jump_land Knife_Jump_slash Knife_Run Knife_Slash Knife_Stab Knife_Walk Pistol_Die Pistol_Hurt Pistol_Idle Pistol_Jump Pistol_Jump_airborne Pistol_Jump_land Pistol_Jump_shoot Pistol_Run Pistol_Run_shoot Pistol_Shoot Pistol_Walk Pistol_Walk_shoot Punch Run stick_Attack stick_Die stick_Hurt stick_Idle stick_Jump stick_Jump_airborne stick_Jump_attack stick_Jump_land stick_Run stick_Walk throw grenade Walk