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RetroLens - Retro Display Effects preview
Unity

RetroLens - Retro Display Effects

By PinkRooster Games

$25

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.50. The latest store price is $25.

Recorded prices for RetroLens - Retro Display Effects 4 price observations from Jul 22, 2026 to Nov 6, 2026. Lowest recorded price $12.50. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Jul 22, 2026: $25. Unity First Price 2026-07-22 2026-07-29 Jul 22, 2026: $12.50. Unity New Release Discount 2026-07-22 2026-08-05 Jul 22, 2026: $12.50. Unity New Release Discount 2026-07-22 2026-08-05 Nov 6, 2026: $25. Latest store price Jul 22, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price
$12.50Unity New Release Discount 2026-07-22 2026-08-05
$12.50Unity New Release Discount 2026-07-22 2026-08-05
$25Unity First Price 2026-07-22 2026-07-29

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RetroLens - Retro Display Effects

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
RetroLens is a post-processing package for Unity 6 (URP) that covers the full range of CRT and LCD display simulation — 21 effect groups in total, built natively on the Render Graph API.

On the CRT side: scanlines, phosphor masks, barrel distortion, signal noise, convergence errors, halation, beam current, VHS composite, NTSC/PAL signal, interlacing, ghosting, glitch lines, signal ringing, screen glow, vignette, framerate limiting, and more. LCD support adds subpixel grid layouts (RGB stripe, BGR stripe, PenTile) and motion blur with backlight bleed. A palette restriction mode locks output to 12 authentic console palettes — NES, Game Boy, CGA, EGA, and others — with Bayer dithering.

73 built-in presets cover the spectrum from PVM Professional and Sony Trinitron to VHS Tracking Lost and Ditherpunk. LCD presets include Game Boy DMG, GBA, PSP, DS, and Game Gear. All 73 are tuned by hand. Custom presets are saved and browsed through the built-in Preset Browser.

Any two presets can be blended at runtime with animation curve support:

crt.BlendToPreset("VHS Home Video", duration: 1.5f);

CRT power sequences handle warmup, shutdown, channel switching, and hold failure, each driven by configurable timing curves. A Timeline track is included for driving these from cinematic sequences.

A real-time Screen Light samples the on-screen image and casts it into your scene as a dynamic light source.

The Retro Audio Filter runs on Unity's audio thread and covers bit crushing, sample rate reduction, tape instability (wow and flutter), analog interference (mains hum, flyback whine, vinyl crackle), six speaker profiles, and waveshaping saturation. Audio settings are stored per-preset and blend alongside visuals automatically.

Three quality tiers let you balance fidelity against performance. Low covers the basics: scanlines, vignette, color grading, pixelation. Medium adds noise, convergence, barrel distortion, and phosphor masks. High adds ghosting, glitch, VHS composite, halation, and beam current. Tiers are set per-platform through the Volume component or via script.

The scripting API exposes every parameter at runtime:

if (RetroLensEffectController.TryGetActive(out var crt))
{
crt.ApplyPreset("Arcade 1984");
crt.SetScanlineIntensity(0.7f);
crt.SetQualityTier(RetroLensQualityTier.Medium);
}

crt.OnPowerOnStart += () => PlaySound("crt_warmup");
crt.OnPowerOffComplete += () => LoadNextScene();

Seven sample scenes are included: a feature showcase, preset gallery, TV room, transition demo, and a synthwave environment used as shared content across scenes.

No per-frame allocations on hot paths. Shader variants are stripped at build time. Full C# and HLSL source is included — no DLLs.

Requires Unity 6 (6000.0+) and URP 17.0+.

Unity price last checked .

Prices and availability may change.