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Retro Vision Pro - PSX/Consoles VFX preview
Unity

Retro Vision Pro - PSX/Consoles VFX

By Brice DEV

$50

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $50.

Recorded prices for Retro Vision Pro - PSX/Consoles VFX 3 price observations from Jun 20, 2026 to Nov 3, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $25.00 $50.00 Jun 20, 2026: $50. Unity First Price 2026-06-20 2026-06-27 Aug 26, 2026: $25. Autumn Sale Nov 3, 2026: $50. Latest store price Jun 20, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$50Latest store price
$25Autumn Sale
$50Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Retro Vision Pro - PSX/Consoles VFX

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.

Fully configurable via Inspector and scripts. Example scenes included.

Full Retro Rendering

Transform your entire scene with:
- PSX-style vertex snapping (polygon jitter)
- Affine texture mapping (classic distortion)
- Low resolution rendering + upscale
- Polygon depth precision artifacts
- Color precision loss and dithering
- Distance-based fog (console-style depth cueing)

Materials

- Lit / Vertex Lit / Unlit shading modes
- Per-vertex lighting (Gouraud-style)
- Specular and reflection support
- Full map support: Normal, Metallic / Smoothness, Emission, Specular, LOD textures
- Vertex color support
- Transparency and Cutout
- Backface culling control

Extended Shaders

- CRT / LCD display shader (screen simulation)
- Sprite shaders (2D compatible)
- Particle shaders (fully integrated)
- Procedural Retro Skybox (day/night modes)
- Full Terrain support

PSX-Style Shadow System

- Stable with vertex snapping
- Matches low-precision geometry
- Maintains visual consistency
- Custom blob shadow

Post Processing Effects

Includes 18+ configurable screen effects:
- Nearest Low-Res Upscale: Simulates internal low-resolution rendering with sharp upscale artifacts.
- Color Bit Depth Quantizer: Reduces color precision (5:5:5, 4:4:4, custom formats).
- Palette Mapper: Applies fixed retro palettes and stylized color mapping.
- Screen-Space Dithering: Ordered dithering for gradients and color transitions.
- CRT Mask: Aperture / shadow mask simulation.
- Interlace Field Simulation: Alternating fields and line flicker.
- Frame Blend Ghosting: Afterimage and motion trails.
- Frame Skip / Hold: Simulates unstable framerate and frame pacing.
- Depth Cue Fog: Distance-based fog inspired by retro hardware.
- N64-Style Framebuffer Filter: Soft horizontal filtering and blur.
- Ringing: Edge ringing artifacts from signal processing.
- Analog Signal Faults: Distortions, instability, and signal glitches.
- Analog Static Noise: Random noise and interference patterns.
- TV Effect: Combined display-style distortions and adjustments.
- VHS Effect: Tape-like distortion and playback artifacts.
- VHS Tracking Noise: Tracking lines and tape instability artifacts.
- Texture Cache Crunch: Simulates low-memory texture sampling with crushed detail, reduced chroma resolution, luma quantization, and cache-like block artifacts.
- Console Frame Echo: Recreates the stepped framebuffer blur seen in early 3D console cutscenes and gameplay.
- Retro Highlight Crawl: Simulates low-precision specular highlights from early 3D consoles.

Unity price last checked .

Prices and availability may change.