Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $23.99.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $23.99 | Latest store price | |
| $23.99 | Unity Permanent Increase 2026-10-10 2026-10-17 | |
| $7.99 | Unity Discount 2026-07-08 2026-07-15 | |
| $7.99 | Unity Discount 2026-07-01 2026-07-08 | |
| $7.99 | Unity Discount 2026-06-24 2026-07-01 | |
| $15.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.99 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Retro Shaders Pro for URP
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Art & Visuals > VFX
Key features
PSX-style and N64-style effects which emulate the look and feel of classic games.
Blend together the limitations of both consoles for the first time!
Lit, Texel Lit, Vertex Lit, and Unlit shading models which you can easily toggle per-material.
With full support for transparency, face culling, and alpha clipping.
Terrain support with the Terrain lit shader.
Skybox support for cubemap textures and procedural clouds.
Shader Graph copies of the core shader which you can freely edit or copy.
Decal shader which supports most of the retro features.
Hull Outline shader with vertex snapping option.
Two demo scenes:
A wooded area focusing on terrains and direction light support, with trees, mushrooms, and geese.
A city block showcasing additional spot light support, with buildings and street lamps.
PSX-style Features
Texel lighting which snaps shadows to each object's texture.
Flat Shading toggle for lower-fidelity lighting.
A resolution limiter to automatically use lower mip levels for your textures.
Vertex snapping modelled after the low precision of the PS1's vertex processing.
Affine texture mapping to mimic the lack of perspective correction on the PS1 hardware.
Normal map support, even if the PS1 didn't use them.
Color depth limiter to reduce the color fidelity of your objects.
Dithering in screen space or texture space blend between color bands.
Specular Lighting with a glossiness option per-material.
Cubemap support for PSX-like metallic reflections.
Framerate limiter script.
N64-style Features
Limited bilinear filtering, which uses three texels instead of the usual four.
Lighting & Rendering Features
Support for Forward, Forward+, and Deferred rendering paths.
Directional light and additional light support in Lit & VertexLit.
Ambient light controls - override Unity's ambient light.
Seamlessly pick between Lit, Texel Lit, Vertex Lit and Unlit lighting models, all in one main shader.
CRT & VHS Post Process Effect
VHS-style effects: color damage, tracking artifacts, and worn tape effects.
Barrel distortion to emulate the rounded face of a CRT screen.
Chromatic aberration to separate the color channels towards the edges of the screen.
Pixelation to reduce the screen resolution.
A scanline effect which scrolls down the image.
An RGB subpixel rendering effect which tints different pixels red, green, or blue.
Interlaced rendering to alternate between rendering different rows of pixels between frames.
Color filters to approximate the look of retro consoles and computers, including the Game Boy, SNES, Genesis, XZ Spectrum, and IBM PS/2.