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Retro RPG World BGM Pack 2 preview
Unity

Retro RPG World BGM Pack 2

By Gotcha Gotcha Games

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.

Recorded prices for Retro RPG World BGM Pack 2 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Nov 5, 2026: $24.99. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price

About Retro RPG World BGM Pack 2

  • Theme > Retro & Arcade
  • Audio > Music
This is the second volume of our Retro RPG-style BGM Collection, featuring music reminiscent of pixel-art RPGs from the 1990s. All tracks were created using sound sources sampled directly from real game consoles of the era, carefully produced with attention to the maximum number of simultaneous voices those systems could handle. Some tracks may slightly exceed this limit to preserve natural reverb and musical nuance. As with the previous release, Retro RPG World BGM Collection, this pack includes a full set of tracks essential for building an RPG. In addition, this volume includes high-quality WAV files, making it easy to convert into other formats when needed while retaining sound fidelity. If your environment allows, you can of course use the WAV files as they are for the best possible sound quality. Since the tracks were originally created without loop points, there is no need to edit or reinsert them. The ending theme is divided into three sections: A, B, and C, allowing for flexible use depending on your game pacing and presentation.

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