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Retro PSX Stack - Shaders, Grade & Fog preview
Unity

Retro PSX Stack - Shaders, Grade & Fog

By Bo06660

$15.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $11.19. The latest store price is $15.99.

Recorded prices for Retro PSX Stack - Shaders, Grade & Fog 4 price observations from Sep 2, 2026 to Nov 3, 2026. Lowest recorded price $11.19. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Sep 2, 2026: $11.19. Unity New Release Discount 2026-09-02 2026-09-16 Sep 2, 2026: $11.19. Autumn Sale Sep 3, 2026: $15.99. Unity First Price 2026-09-03 2026-09-03 Nov 3, 2026: $15.99. Latest store price Sep 2, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price
$15.99Unity First Price 2026-09-03 2026-09-03
$11.19Autumn Sale
$11.19Unity New Release Discount 2026-09-02 2026-09-16

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Retro PSX Stack - Shaders, Grade & Fog

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
Retro PSX Stack recreates the 90s console look as a full stack rather than a single shader, because the look is not one effect. It is low render resolution, unstable geometry, warped textures and a limited palette all happening at once, and missing any one of them is why most attempts land somewhere between "modern game with a filter" and nothing at all. Every layer is independent and every parameter is exposed. Use the whole stack for a period-accurate PS1 game, or take one piece on its own - just the fog, just the resolution controller - and the rest of your setup is untouched. Values that would mean editing a shader elsewhere are sliders here: snap grid size, affine warp amount, palette levels, dither strength, fog height, density and drift, and render height anywhere from 120p to native. It suits retro horror above all, where a low resolution hides exactly what a flashlight should not reveal, but the same controls dial all the way down to a subtle grain for stylised shooters, PSX-flavoured racing, dream sequences, or a single flashback level inside an otherwise modern game. It works with whatever art you already have. The grade, fog and resolution passes are full-screen and need no changes to your meshes or materials. The PSXLit shader is optional, for when you want vertex snapping and affine warping on specific objects rather than everywhere. Includes a demo scene built entirely from primitives and procedural textures, a preconfigured URP Asset and Renderer so the effects are visible the moment you open it, and an F9 live tuning panel.

Unity price last checked .

Prices and availability may change.