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Retro Mech Simulator preview
Unity

Retro Mech Simulator

By Kevin Foley

$75

Rated 5.0/5 from 5 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $75. The latest store price is $75, matching the lowest recorded price shown here.

Recorded prices for Retro Mech Simulator 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $75. Exact dates and prices are listed below. $0.00 $37.50 $75.00 Nov 2, 2026: $75. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$75Latest store price

About Retro Mech Simulator

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Retro & Arcade
  • Theme > Sci-fi & Space
  • Theme > Military & Combat
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Art & Visuals > 2D
  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > UI & GUI
This starter kit gives you nearly everything you need to start building your own single-player first-person mech simulator game. Your game does not have to be built in a retro style; that's just the visual style I chose for the example art assets. Features: Numerous scripts for standard mech components, such as hull, reactor, engine, weapons, radar, targeting system, and optionally shields. 2 fully-functional example mechs complete with first-person cockpits with interactive displays. Pilot your mech, target enemies, fire weapons, toggle radar scale, balance shields forward and backward, arrange weapons into firing groups, toggle first-person and third-person camera, and more. Procedural IK-driven leg animations for realistic foot placement over uneven terrain. 3 skin choices for the example mechs. Support for HUD color themes, with three example themes. 12 fully-functional example weapons with models and textures (4 autocannons, 4 lasers, 3 missile launchers, 1 railgun). AI framework with fully functional built-in support for navigation, combat, and other basics. 5 example buildings (each with alternate "destroyed" version) + 1 popup sentry turret. 4 example missions. Example loadout screen for arming a mech. 218 sound effects. 7 desert terrain textures, 4 tundra textures, 1 snow texture. Animated sprites for explosions, sparks, shield impacts, and more. Damage system which breaks weapon damage down into separate shield, armor, and internal damage categories. Extensive documentation, including a PDF manual with over 40 pages. Various editor tools and extensions to make developing easier. Professionally coded, highly extensible and modular codebase that can be tailored to meet the needs of your game. Hundreds of included scripts will save your team hundreds of hours of development time. This kit does everything possible to simplify the task of building your game, but it is a large and complex kit best suited to small teams with intermediate to advanced skills in Unity. This kit is designed specifically for making single-player games. The kit uses the built-in render pipeline, forward rendering, with linear color space. It utilizes the Unity Post-Processing Stack V2 for some visual effects and a couple of custom sprite shaders, but otherwise has no special graphical needs. The kit was designed with PC in mind but should work just as well on other platforms.

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