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Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors) preview
Unity

Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors)

By Cinderella Games Eu

Current price
$26
Lowest recorded
$26
1 likes
Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors) preview 1 1 / 4

Price history

Lowest recorded standalone price: $26. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors) Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $13.00 $26.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors)

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Ultimate Retention System is a powerful, plug-and-play solution designed to increase player engagement, retention, and monetization in your Unity game.

Built with flexibility and real production use in mind, this system includes all major retention mechanics used in top-performing mobile games — fully customizable and easy to integrate.

Features:

Daily Reward System:
7-day looping reward cycle, streak progression, missed day detection, freeze token protection system, comeback rewards for returning players.

Streak System:
Tracks consecutive logins, milestone rewards (Bronze / Silver / Gold), animated UI feedback, comeback bonus multiplier.

Streak Shield System:
Protect streaks using Freeze Tokens, 24-hour protection mechanic, expiration countdown UI, reminder notifications before expiry.

Surprise Box (Cooldown Reward):
Time-based reward (e.g. every 48h), randomized rewards, animated UI feedback, fully configurable ranges.

Weekend Reward System:
Rewards available only on weekends, one claim per weekend (server-safe logic), dynamic rewards based on player retention state: New players get higher rewards, Loyal players get smaller rewards, Churned players get re-engagement boosts.

Player Retention State System:
Automatically categorizes players: New, Active, Loyal, At Risk, Returning, Churned. Used to dynamically adjust rewards and incentives.

Notification System:
Cross-platform (iOS and Android), daily reminders, streak warnings, comeback notifications, milestone alerts, fully customizable message templates.

Developer Dashboard (Editor Tool):
Simulate missed days, force rewards, trigger streaks and milestones, add freeze tokens, debug PlayerPrefs instantly.

Time System (Secure and Flexible):
Uses UTC or custom network time provider, safe against device time cheating, centralized time management.

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