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RESkINIT – AI Texturing & Decals preview
Unity

RESkINIT – AI Texturing & Decals

By leSid

$60

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $60.

Recorded prices for RESkINIT – AI Texturing & Decals 6 price observations from Jun 16, 2026 to Nov 3, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $30.00 $60.00 Jun 16, 2026: $34.29. Unity New Release Discount 2026-06-16 2026-06-30 Jun 16, 2026: $34.29. Unity New Release Discount 2026-06-16 2026-06-30 Jun 19, 2026: $49. Unity First Price 2026-06-19 2026-06-26 Jul 18, 2026: $60. Unity Permanent Increase 2026-07-18 2026-07-25 Aug 26, 2026: $30. Autumn Sale Nov 3, 2026: $60. Latest store price Jun 16, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$60Latest store price
$30Autumn Sale
$60Unity Permanent Increase 2026-07-18 2026-07-25
$49Unity First Price 2026-06-19 2026-06-26
$34.29Unity New Release Discount 2026-06-16 2026-06-30
$34.29Unity New Release Discount 2026-06-16 2026-06-30

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RESkINIT – AI Texturing & Decals

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > Textures & Materials
DESCRIPTION

ReskinIT is the first AI tool built specifically for reskinning: not generating textures from scratch on bare meshes, but producing variant after variant on assets you already have, with their UV layout, material regions, and design intent intact. It works on production meshes other tools won't touch, including outsourced assets with overlapping or unpadded UVs.

Built for Unity. Powered by Google Gemini.

WHY IT EXISTS

Most AI texture tools generate textures from scratch on untextured meshes: feed in a bare model, get textures out. ReskinIT does something different. It takes a model that's already textured and generates variants that respect the original's spatial layout, material regions, and design intent. The original texture acts as a semantic anchor, and the new texture inherits its structure while transforming its content.

ReskinIT was built by an architect and programmer team to solve a real production problem. A mobile game studio needed 45 production-ready cosmetic skins across multiple characters whose UV layouts had been left in poor shape by a previous contractor. Standard pipelines would have required full remodeling and re-rigging, days of skilled work per character multiplied across the catalog. AI texture tools weren't an answer either, since they generate from scratch and don't preserve the existing UV layout. So we built the tool that didn't exist. The studio shipped on time, with no remodeling and no re-rigging.

TWO MODES

Reskin Mode (the headline): variant texturing on already-textured assets. Drop in a model, describe the new design, and get up to 4 coherent variants that respect the original UV layout and submesh structure. New in v1.1, the Design System lets you steer the look with four dials: Persona, Design World, Surface Graphics, and wear Condition, each scoped to the persona you choose.

Texturer Mode: fresh seamless tileable PBR materials from text prompts, with normal and emission maps. New in v1.1, the Material System lets you pick a Material Family (Metal, Stone, Wood, Concrete, Fabric, Sci-Fi and more), a family-scoped Style, and a wear Condition. Useful for environment work, walls, floors, and terrain layers.

USE CASES
- Generate dozens of variants on a single character or prop without re-rigging
- Re-style purchased Asset Store models so your project doesn't look like an asset flip
- Convert photorealistic assets to stylized variants (or vice versa)
- Texture meshes with messy, overlapping, or unpadded UVs that other AI tools reject
- Iterate on visual direction during pre-production without committing artist time
- Prototype color and material variations before locking in final art

REQUIREMENTS
- Unity 2021.3 or newer with UI Toolkit
- Google Gemini API key with image generation (paid plan required, typically a few cents per generation)
- Built-in, URP, or HDRP (auto-detected)
- Internet connection

DATA & PRIVACY

ReskinIT calls the Google Gemini API directly from your machine. Your API key and generation requests go straight to Google. Nothing is routed through our servers. API keys are stored locally and never committed to source control. No telemetry, no analytics, no third-party tracking.

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Prices and availability may change.