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Price history
Lowest recorded standalone price: $14.98. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Pro Reset Game
- Tools, Systems & Learning > Game Templates & Systems
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- Pro Reset Game • Universal Save Manager -
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| Documentation | Discord |
Plug-and-play save & reset system—capture any serialisable data with slots and one-click AES-256 encryption.
- Introduction -
Pro Reset Game removes the boilerplate from saving and resetting game state in Unity. Drop a single component into your scene and record or restore everything from player stats to complex third-party components—no custom serializers or code changes required. Three workflows (GUI selection, [Saveable] attributes, or a full-field dump) let you balance precision and speed for prototypes, indie titles, and studio-scale projects.
- Key Features -
• Record & restore in one call — RecordState() / LoadState() handle complete game snapshots.
• Attribute-based control — tag only the fields you need with [Saveable].
• Inspector field picker — click-to-add variables without touching code.
• Auto full-field dump — rapid prototyping by saving every serialisable member.
• Slot system — fixed or unlimited slots with auto-generated filenames.
• AES-256 encryption — toggle on for secure at-rest save files.
• Reflection-driven, dependency-free — works with any public variable, including third-party scripts.
• Lightweight runtime — pure C#; minimal garbage collection.
• Helper API — list, delete, and debug saves from code or inspector.
- Setup & Ease of Use -
1. Import the package.
2. Attach SaveManager to an object.
3. Choose Inspector GUI, [Saveable] attributes, or Save All Serializable Fields.
4. Call RecordState() / LoadState() from menus, checkpoints, or scene loaders.
Optional toggles enable slots and encryption without extra code.
- Community & Support -
Have a question or idea? Reach out via email, Discord, or social DM and we will respond as soon as possible.
- Pro Reset Game • Universal Save Manager -
-----------------------------------------------------------------------------
| Documentation | Discord |
Plug-and-play save & reset system—capture any serialisable data with slots and one-click AES-256 encryption.
- Introduction -
Pro Reset Game removes the boilerplate from saving and resetting game state in Unity. Drop a single component into your scene and record or restore everything from player stats to complex third-party components—no custom serializers or code changes required. Three workflows (GUI selection, [Saveable] attributes, or a full-field dump) let you balance precision and speed for prototypes, indie titles, and studio-scale projects.
- Key Features -
• Record & restore in one call — RecordState() / LoadState() handle complete game snapshots.
• Attribute-based control — tag only the fields you need with [Saveable].
• Inspector field picker — click-to-add variables without touching code.
• Auto full-field dump — rapid prototyping by saving every serialisable member.
• Slot system — fixed or unlimited slots with auto-generated filenames.
• AES-256 encryption — toggle on for secure at-rest save files.
• Reflection-driven, dependency-free — works with any public variable, including third-party scripts.
• Lightweight runtime — pure C#; minimal garbage collection.
• Helper API — list, delete, and debug saves from code or inspector.
- Setup & Ease of Use -
1. Import the package.
2. Attach SaveManager to an object.
3. Choose Inspector GUI, [Saveable] attributes, or Save All Serializable Fields.
4. Call RecordState() / LoadState() from menus, checkpoints, or scene loaders.
Optional toggles enable slots and encryption without extra code.
- Community & Support -
Have a question or idea? Reach out via email, Discord, or social DM and we will respond as soon as possible.
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