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Pro Reset Game preview
Unity

Pro Reset Game

By Taylor Made Code

Current price
$14.98
Lowest recorded
$14.98
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Price history

Lowest recorded standalone price: $14.98. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Pro Reset Game Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $7.49 $14.98 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Pro Reset Game

  • Tools, Systems & Learning > Game Templates & Systems
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- Pro Reset Game • Universal Save Manager -

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| Documentation | Discord |

Plug-and-play save & reset system—capture any serialisable data with slots and one-click AES-256 encryption.

- Introduction -

Pro Reset Game removes the boilerplate from saving and resetting game state in Unity. Drop a single component into your scene and record or restore everything from player stats to complex third-party components—no custom serializers or code changes required. Three workflows (GUI selection, [Saveable] attributes, or a full-field dump) let you balance precision and speed for prototypes, indie titles, and studio-scale projects.

- Key Features -

• Record & restore in one call — RecordState() / LoadState() handle complete game snapshots.

• Attribute-based control — tag only the fields you need with [Saveable].

• Inspector field picker — click-to-add variables without touching code.

• Auto full-field dump — rapid prototyping by saving every serialisable member.

• Slot system — fixed or unlimited slots with auto-generated filenames.

• AES-256 encryption — toggle on for secure at-rest save files.

• Reflection-driven, dependency-free — works with any public variable, including third-party scripts.

• Lightweight runtime — pure C#; minimal garbage collection.

• Helper API — list, delete, and debug saves from code or inspector.

- Setup & Ease of Use -

1. Import the package.

2. Attach SaveManager to an object.

3. Choose Inspector GUI, [Saveable] attributes, or Save All Serializable Fields.

4. Call RecordState() / LoadState() from menus, checkpoints, or scene loaders.

Optional toggles enable slots and encryption without extra code.

- Community & Support -

Have a question or idea? Reach out via email, Discord, or social DM and we will respond as soon as possible.

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