Repetitionless Free
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-02 2026-07-09 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Repetitionless Free
- Art & Visuals > Textures & Materials
It is as easy as creating a regular or layered repetitionless material and assigning it to an object or terrain. Each setting can be individually customised per material or layer with many different settings and features
On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders, integrations with other assets, and full documentation with tutorials, scripts, and shaders!
You can use many of these features for FREE with Repetitionless Free and seamlessly upgrade to the full version if needed.
Designed for use with seamless textures
──────────────────────────────────────── Features ────────────────────────────────────────
Easy To Use
Includes simple and easy to use custom inspectors
Drop in replacement for regular materials
Easily convert from lit materials
Support for many texture types and properties unsupported in lit materials
Many Repetition Reducing Features
Break up texture patterns with voronoi based variation
Change the material or tiling at a distance with distance blending
Blend a seperate material ontop of the main material with material blending
Remove texture stretching at all angles with triplanar sampling
Add custom detail textures or noise with macro micro variation
Multi-Layer Support
Support for up to 32 terrain layers on one material (4 in the free version)
Support for all terrain features
Automatic material and terrain syncing
All techniques are toggleable per layer
More multi-layer features in the full version listed below
Samples
Includes 3 samples:
Comparison to the lit shader
Flat scene to experiment with the features
Terrain scene with multiple layers setup
Full Documentation
Includes tutorials on how to create and customise repetitionless materials, as well as your own shaders or scripts
All scripts, shader code, and shader graphs are fully documented
──────────────────────────────────────── Full Version Features ────────────────────────────────────────
The following features are only available with the full version of Repetitionless
Extended Multi-Layer Support
Up to 32 layers on one material
Terrain, Control Texture modes
Support for layered materials on non-terrain objects
Multi-Layer Painting Tool
Easily paint multiple layers onto an object
Supports all 32 layers
Includes holes painting
Paint in the scene view in real time
Many brush settings
Support for custom brush textures
Includes keybinds for everything
Sub Graphs
Includes custom sub graphs for all the features
All sub graphs are fully documented
Allows you to create your own shaders with the repetitionless features
Asset Integrations
Full support for MapMagic 2
More integrations to come
Performance
Terrain performance is similar to and can be higher than Unity's terrain shader
Enabling additional features can reduce performance depending on whats used
Repetitionless materials have packed variables, textures, and use texture arrays to reduce shader inputs, and allow it to run in a single shader pass, increasing performance further