Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Relationship System for Game Creator 2
- Art & Visuals > UI & GUI
Imagine a guard who trusts you enough to look the other way, a guild that shuts its doors because you sided with their enemies, or a companion whose loyalty shifts after one too many questionable decisions. These aren't scripted moments — they emerge naturally from a living system of values, levels, and factions that react to everything the player does.
Setting it up takes minutes, not hours. Drop a component on your characters, define what "Friendly" or "Hostile" means to you, and wire it up through Game Creator 2's visual scripting. No code required. When the player completes a quest, a single instruction adjusts the relationship. When that value crosses a threshold, your UI updates, your NPCs react, and your world feels alive.
Core Features
- Dynamic Relationships — Values change based on player actions with configurable levels (Hostile → Neutral → Friendly)
- Faction Hierarchies — Parent/child factions with automatic relationship inheritance
- Diplomacy States — War, Peace, Alliance, Ceasefire, Embargo with threshold-based transitions
- Full GC2 Integration — 20+ Instructions, Conditions, and Events for visual scripting
- Save/Load Support — Automatic persistence via GC2 Remember integration
- Production-Ready UI — Base classes and prefabs for relationship displays
Advanced Capabilities
- Temporary Modifiers (flat/percentage/override with duration)
- Relationship History (audit log with timestamps)
- Reputation Caps (min/max gates with events)
- Auto-Hostility (NPCs attack based on reputation)
- Scene Instructions (override actions per scene)
- Event Listeners (UnityEvents + GC2 Instructions)
Use Cases
- RPG reputation with merchants, guilds, factions
- Strategy game diplomacy and alliances
- NPC trust/distrust mechanics
- Companion approval systems
- Territory control faction wars