Unity
RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles
By RekindledFX
$9.99
About RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles
- Art & Visuals > 3D
- Art & Visuals > VFX
Fill your scenes with atmosphere — RekindledFX Volumetric Light Beam brings soft, glowing volumetric beams to the Universal Render Pipeline: god rays, spotlights, sci-fi beams, and portals.
No textures to import. No dependencies. Drop a prefab into your scene and aim it, or build your own beam shape with the included mesh generator.
■ KEY FEATURES
• Volumetric beam shader with soft depth-based intersection (no hard clipping through walls)
• Near-camera fade so the beam stays clean when you fly through it
• Length fade, flip, and Fresnel edge softness controls
• Optional animated in-shader dust haze
• BeamDust — floating dust motes inside the beam (fully code-driven, build-safe)
• Light Beam Mesh Generator — create custom cone/frustum beams from the Tools menu
• Cone meshes, 5 material presets, and 4 ready prefabs (incl. a ceiling variant)
• Zero external textures — everything procedural
No textures to import. No dependencies. Drop a prefab into your scene and aim it, or build your own beam shape with the included mesh generator.
■ KEY FEATURES
• Volumetric beam shader with soft depth-based intersection (no hard clipping through walls)
• Near-camera fade so the beam stays clean when you fly through it
• Length fade, flip, and Fresnel edge softness controls
• Optional animated in-shader dust haze
• BeamDust — floating dust motes inside the beam (fully code-driven, build-safe)
• Light Beam Mesh Generator — create custom cone/frustum beams from the Tools menu
• Cone meshes, 5 material presets, and 4 ready prefabs (incl. a ceiling variant)
• Zero external textures — everything procedural