About RekindledFX Frost & Ice — Freeze & Shatter (URP)
- Theme > Military & Combat
- Art & Visuals > VFX
Turn any object to ice — RekindledFX Frost & Ice is a complete freeze system for the Universal Render Pipeline: coat shaders, a freeze-ray, and a shatter effect, all fully procedural.
No textures to import. No dependencies. Add a component, freeze, and watch it shatter.
KEY FEATURES
• IceFreeze — coats any object in ice on top of its existing materials (originals untouched), with an animated 0→1 freeze
• Two coat styles: SolidIce (glassy, refractive) and FrostOverlay (rime frost) — both usable as static materials too
• IceShatter — bursts a frozen object into 3D ice-crystal shards (procedural meshes)
• FrostSpray — cryo mist cone; FrostEmitter — a ready freeze-ray weapon; FreezeOnHit — freeze on any hit event
• Fires onFullyFrozen / onShatter events to hook into your own gameplay
• Build-safe shaders — effects render correctly in player builds
• Zero external textures — ice shards and particles generated at runtime
REQUIREMENTS
• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.
• Enable Opaque Texture on your URP Asset for the SolidIce refraction.
• Bloom (post-processing) recommended for the HDR fresnel, rim and sparkle.
• Developed and tested on Unity 6.
No textures to import. No dependencies. Add a component, freeze, and watch it shatter.
KEY FEATURES
• IceFreeze — coats any object in ice on top of its existing materials (originals untouched), with an animated 0→1 freeze
• Two coat styles: SolidIce (glassy, refractive) and FrostOverlay (rime frost) — both usable as static materials too
• IceShatter — bursts a frozen object into 3D ice-crystal shards (procedural meshes)
• FrostSpray — cryo mist cone; FrostEmitter — a ready freeze-ray weapon; FreezeOnHit — freeze on any hit event
• Fires onFullyFrozen / onShatter events to hook into your own gameplay
• Build-safe shaders — effects render correctly in player builds
• Zero external textures — ice shards and particles generated at runtime
REQUIREMENTS
• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.
• Enable Opaque Texture on your URP Asset for the SolidIce refraction.
• Bloom (post-processing) recommended for the HDR fresnel, rim and sparkle.
• Developed and tested on Unity 6.